At the moment, my idea for the story is that a prisoner on a space station/jail type thing steals a ship and escapes. This gave me the idea for two enemies: a standard police ship (slow, not very powerful) and a military fighter (fast, more powerful).
I'm also working out how I will implement movement patterns for the enemies. At the moment I'm thinking that each shape (eg line, loop etc.) will just be a series of important points (e.g. for the line there will be two: start and end) and then the ship just heads in a straight line to the next point it needs to go to.
I hope to start on the actual code by Wednesday so that I can get a good start on it over my weekend. Hopefully before then I will post a complete(ish) design document.
Thanks for reading
-AEdmonds
I'm pretty much sticking to this way of doing things for my projects. It has the thought in mind that you're doing it all on your own though. Normally team projects start once the design doc is done and they all work at the same time.