Monday noon is the final deadline for the last piece of work I have due in: my dissertation, my magnum opus, my fourth-year project. Weighing in at 8510 words plus a sizeable chunk of code, I have reached the point with this project that I consider it done. I could keep picking over it, tweaking words and phrasing here and there, but all that it'll do is drive me slowly insane.
What might be more productive would be if I released it for some peer review, so that's what I'm doing.
An Object-Oriented Spline Library
I'll get the code up here as well in short order, but if any of you happen to feel like taking the time to review the report itself - it should be pretty comprehensible on its own without the code anyway - I'll give you love, and possibly cookies.
I want to freeze this by the end of the day so I've got time to get it printed and everything, so there's a limited window that I can use the feedback in - but as I'm planning on releasing the library (under a permissive license) once everything's done, it's all potentially useful for later anyway.
(Feedback collected from #gamedev so far: try some different layout bits; define what C0 continuity means; fix the spelling mistake in the ToC ("tesselation"); replace some of the code snippets with neater pseudocode. Thanks clb, Shadowdancer, Zao, sirob, and everyone else...)