Object Orientation

posted in H3O + U-235
Published November 06, 2006
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To sum up the progress on the gamedev front I've made in the last few days:
Started a new project, decided it's gonna be a breakout clone. Reason I chose this is because it will have elements of tetris and pong, so there shouldn't be anything new conceptually speaking.

I've decided to make all my code object oriented so it doesn't turn into spaghetti, so far I have the code down for a blank window.
I'm going to be using sprites for the first time, before I was writing the vertices straight into the buffer. Don't know if this will make it easier or harder.

Here's to hoping this project doesn't suffer an untimely demise...
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