1 step forward, 2 steps back

posted in H3O + U-235
Published November 01, 2006
Advertisement
After reaching the point of almost completing my tetris clone, i've decided to abandon the project. Instead i'll start working on the C++ workshop.
The reason for this is that I feel my code is too hacky, I tried my best to make it all nice and organised. However it's a bit messy and implementing a simple feature, like trying to get a random tetris shape to spawn each time turns into a bug squashing session (lasting many hours).

The plan of attack with the workshop is to start with the excercise and if I get stuck I'll go back and read the chapter. No damn way am I going to read how to initialise a variable again, ever.
My C++ book is "Teach yourself C++ in 24 hours" but the workshop one is "Teach Yourself C++ in 21 days", hopefully it won't be too much of a problem.

I'll leave you with a screenshot of how close to completion my tetris clone was.



Those blocks at the top are the result of bugs that escaped my best attempts of squishing them.

-----EDIT-----

I know this will make me seem undecisive, but I had a proper look at the first project in the C workshop. And I'd prefer to rewrite my game to get it bettter organised than do what is suggested there.
I have limited time to program already and I suppose I'd prefer it to spend on something I'd enjoy making.
Previous Entry Long time no post
Next Entry Moving on
0 likes 1 comments

Comments

coding penguin
i still dont finshed this damned thing, too. i found programming rpg easier than tetris(ok maybe if now i try to do it,some time passed since i tried to make it:).
November 01, 2006 01:42 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Untitled

972 views

Untitled

956 views

a sad day

1036 views

Still busy

1188 views

work work and work

1186 views

crashes and stuff

892 views

Oblivion

1009 views

Object Orientation

873 views

Object Orientation

966 views
Advertisement