The shooting of beasties and puzzle solving gets a little tedious after a while -- and I will admit, I do wonder who started the implementations of portals where you can see the destination through the portal itself first -- Humanhead or Valve? Check out the video of Valve's upcoming title Portal that is going to ship with HL2 Episode 2 right here
Either way, Prey is definitely worth a look, if only to see what 3D Realms puts all their money into :P
On the university side of things, I've been attempting to simulate 3D using the ancient Apple Quickdraw library -- with varying degrees of success. Thankfully that stuff is out of the way, right now I'm -meant- to be working on some subdivision stuff -- namely octree implementation for OpenGL -- this I expect to be significantly more interesting than Quickdraw ! I've also drawn the short straw for my International Security class -- I have to write a ministerial submission regarding an issue of Australian National Security. The writing of which I anticipate won't take -too- long, but choosing a significant subject is proving to be difficult :/
Otherwise, I just noticed the C++ Workshop Project that Master Walsh has posted and I thought I might crank out of a bit of an implementation of the spec -- a console based game is still 100% more interesting than essay-writing and figuring out just exactly how CDMA (Code Division Multiple Access) cellphones work (which is something I'm meant to be doing for Mobile and Ubiquitous computing) -- yay for rotating Walsh codes.
Wow, somebody actually managed to read this far without falling asleep? Woohoo!
More updates soon, I really need to manage my time better :)
~Shiny