Parallax Zoom!!

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Chantrell
Arcade / RTS Game in C++ with SDL2
0 comments
8 entries
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Nick72c
July 03, 2022
Parallax Zoom!! Gone Green!!

With no-one coming forward to offer artistic support I pushed forward and reworked / improved to my limitations, all background graphics.

Then added the remaining lives indicator and improved AI attack patterns,

From very early on in the games development I wanted to use a restricted number of textur…

5,867 views
Nick72c
May 28, 2022
Parallax Zoom!! - another small step

Much of the past two weeks was spent fixing bugs in the existing code, which can be frustrating as I lose any sense of progression while going back over earlier mistakes.  I'm finding ‘vector’s to be at the center of a large percentage of these bugs and I'm not entirely convinced they are alwa…

7,110 views
Nick72c
May 28, 2022
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342 views
Nick72c
May 28, 2022
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333 views
Nick72c
May 16, 2022
Parallax Zoom!! Explosions

Added Explosions!  

Player / Enemy collisions

Player Laser shot 

Enemy destruction / collision with Player laser shot

Main game loop and frame update now fixed at 60fps

Completely new control system:

Controls: (Simultaneous keyboard & mouse system)

“Z” = Thrust Left

“X” = Thrust Right

Mouse = …

4,971 views
Nick72c
May 03, 2022
Parallax Zoom!! Player vs Enemy Collision Detection

Well that was harder than I was hoping, but it feels good to have the collision detection working ?

Initially I followed a very good YouTube tutorial by javidx9 - I'd highly recommend his channel.  He built his example in his custom engine, but it was clearly presented and fairly straight forwa…

7,096 views
Nick72c
April 19, 2022
Parallax Zoom!! now with added Zoom!!

Just a couple of quick tweaks today.

Implemented y-axis control for the player character, and greatly increased max speed for added Zoom!!

Balanced player character inertia, drag and reverse thrust capability.

It will be interesting to see if I can implement a collision detection  system to keep …

11,432 views
Nick72c
April 17, 2022
Parallax Zoom!! - The Beginning

So, I'm six weeks into development of Parallax Zoom and yesterday sucked!

The game is based on my custom infinite parallax scrolling method written in C++ with SDL2 libraries - but like a novice catwalk model it could only turn right!  

Attempting to exit off the left of the map caused a major m…

3,255 views
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