I'll take a quick break from the Alien Awakening posts to post about DaggerXL.
I've been busy with various work, holiday and home life issues so I haven't been spending a lot of time on my hobby projects the last couple of weeks but that is changing now that Thanksgiving is finished. So the next bui…
I've been busy with various work, holiday and home life issues so I haven't been spending a lot of time on my hobby projects the last couple of weeks but that is changing now that Thanksgiving is finished. So the next bui…
I've done some initial color tests for the atmosphere and terrain. I wanted to see what a yellow atmosphere with a blue star would look like and how the atmospheric scattering would effect red colored plant life. The sunlight has a slight bluish color (rather then pure white or yellow/red) and the …
Introduction
So far I've talked about Language and Thought, Emotions and Behavior as well as some goals such as giving the appearance of intelligent individuals living in groups and societies. In order to allow entities to "think" in unique ways - they must have different personalities, skills, goal…
So far I've talked about Language and Thought, Emotions and Behavior as well as some goals such as giving the appearance of intelligent individuals living in groups and societies. In order to allow entities to "think" in unique ways - they must have different personalities, skills, goal…
Solar System
Alien Awakening will take place on a roughly Earth sized planet in a star system similar to Vega, modeled after that system to some degree even. The system will have a blue main sequence star (class A), roughly 2.5 times as large as our sun (Sol) near the middle of it's life. The star i…
Alien Awakening will take place on a roughly Earth sized planet in a star system similar to Vega, modeled after that system to some degree even. The system will have a blue main sequence star (class A), roughly 2.5 times as large as our sun (Sol) near the middle of it's life. The star i…
Why simulate emotions?
Language and "conscious" thought alone are not enough to portray an intelligent alien individual. Pure cognitive systems will not give rise to emotions - without them a simulated being can never seem real or believable. Emotions effect the behavior of many living beings, such …
Language and "conscious" thought alone are not enough to portray an intelligent alien individual. Pure cognitive systems will not give rise to emotions - without them a simulated being can never seem real or believable. Emotions effect the behavior of many living beings, such …
One of the key elements of Alien Awakening is the portrayal of intelligent alien individuals who appear to think on their own and have the ability to converse with each other and the player. One of the most important aspects of this is language. One of the most important things that separate human …
Hello, I've written some journal entries in the past in addition to my wordpress blogs. However the response has always been much less then on those blogs and forums so I lost interest in updating my blog here. Sorry. :(
Anyway I'm in the planning stages of my next project, Alien Awakening. It is my…
Anyway I'm in the planning stages of my next project, Alien Awakening. It is my…
This is just a short update. I wanted to mention that I setup a wordpress blog/site for DaggerXL. General progress and eventually demos/builds will be hosted there. I'll talk more about DarkXL when I have more time to write another post. :)
As you can see from the wordpress blog here , decent progre…
As you can see from the wordpress blog here , decent progre…
Last entry I talked a little about my project DarkXL and about the full screen glow. This time I'm going to talk a little about the new dynamic lighting (one of the "extended" features in the upcoming build).
DarkXL adds optional dynamic lighting that affects things like powerups, various props and …
DarkXL adds optional dynamic lighting that affects things like powerups, various props and …
I started this journal as a way of talking about hobby development projects such as DarkXL but I haven't been posting any entries. So I want to start up again. This entry won't be a very long one but I hope to start posting entries about the development of DarkXL so far and then future developments…
I've finally released the first alpha demo! The demo requires the full version of Dark Forces, since it uses the game's data. In a later post I'll talk about the technical challenges faced with getting the game this far and future developments.
If you want to give the demo a try, you can view the in…
If you want to give the demo a try, you can view the in…
Here is the second devpost as I catch up to my current progress :) It will be especially long but should catch us up to where I am now. Any comments welcome.
3DO objects are loading and rendering. Solid color polygons, textured polygons and point rendering is supported. I had to cheat when viewing t…
3DO objects are loading and rendering. Solid color polygons, textured polygons and point rendering is supported. I had to cheat when viewing t…
As promised, my first dev post... expect more later :)
I've been working on this project for a little while, writing a Hardware Accelerated version of Dark Forces from scratch. It's still in fairly early form, but in the near future I will be releasing an Alpha Demo, featuring the first level of the…
I've been working on this project for a little while, writing a Hardware Accelerated version of Dark Forces from scratch. It's still in fairly early form, but in the near future I will be releasing an Alpha Demo, featuring the first level of the…
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