Journal of Vyper_uk

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6 entries
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Vyper_uk
January 21, 2008
90% done...
I spent a little time clearing up the last bug, and I've now got to the point which all my projects seem to reach and then never progress any further from. This is the dreaded 90% complete phase, which normally means that you have the other 90% of the work still to do. Yes it works, but its just no…
929 views
Vyper_uk
January 20, 2008
Orange
A week or so ago I got the Orange Box (having never played HL2 before), and I just now finished Episode 2. I did a similar thing with the original Half Life, playing it a few years after it came out and I ended up being very underwhelmed by it after hearing all the hype. This is partly why I haven'…
1,051 views
Vyper_uk
January 09, 2008
Textures
So I got the texturing working after fiddling about for a bit, it turns out to be surprisingly tricky to texture a basic Mesh.Box!

I have a static class which holds all the textures, with each object holding a string reference to the texture it needs. When it comes to be painted, the string is passe…
1,020 views
Vyper_uk
January 05, 2008
Back to work!
Now the Christmas faff is over, its time to get back to coding. A few things done today on the gameplay side of things:

Completed lines are removed. I went for the simple solution of just having the blocks above them drop down one space which is how the original works, as opposed to some of the newe…
996 views
Vyper_uk
December 23, 2007
Blocks
Some decent progress today, which is good as things will no doubt slow down over Christmas. I've got the blocks included and moving/rotating within the trough, and once they hit a surface from above they stick and a new one is spawned (though they don't fall on their own yet). The next step is prob…
1,045 views
Vyper_uk
December 22, 2007
Hello!
So, I finally took the plunge and paid for a subscription which will hopefully motivate me to actually do some coding!

Although I managed to somehow hack together a distributed multiplayer game in Java a year or so back for my dissertation, I'm starting simple here with an old classic using c# and D…
979 views
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