So it's been a bit since my last journal entry, at least relative to the pace that I wanted to maintain. I got concerned about design issues again, largely because I was thinking about how to integrate scripting into my design. I had always wanted scripting to be in it, but I didn't try to integr…
I did some refactoring today. And created a bug that took far too long to track down, and amounted to one single line that I forgot to add/copy during the refactoring. Typical.
But it seems to be working now. I attempted to make it easier to make states, by creating a couple of base states from w…
But it seems to be working now. I attempted to make it easier to make states, by creating a couple of base states from w…
Not so much progress today as I desired. Poo.
I made a modification to my timer component, and added a refinement timer component to replace the functionality. Previously, I had a timer that was based off of the performance counter in Windows, and would only update its time at the beginning of the…
I made a modification to my timer component, and added a refinement timer component to replace the functionality. Previously, I had a timer that was based off of the performance counter in Windows, and would only update its time at the beginning of the…
I just got done running my new prototype for the first time, with no runtime errors (yet). It doesn't do much, but I added a lot of code today.
I added a timer component which currently just gets the time from the Windows performance counter. It does a little bit extra, like remembering a starting…
I added a timer component which currently just gets the time from the Windows performance counter. It does a little bit extra, like remembering a starting…
Today I decided to use a std::pair to return a range of elements to solve my collection problems. I can make it either const or non-const, without affecting the fact that the container itself cannot be modified. I then quickly remembered vaguely that Boost might contain something like this. I sh…
I moved my previous Direct Input code over to my new project, making a few ultimately minor changes in the process. I also switched from using an abstracted collection class to just exposing std::vector directly. I do still have a problem with providing both a const and non-const version of the f…
So I have begun my next prototype.
I first of all updated SubVersion and TortoiseSVN, the software I try to motivate myself to use for version control. It's good stuff (especially when I was using it for larger projects at work, back when I had a job), but I tend to be lazy, and for small projects,…
I first of all updated SubVersion and TortoiseSVN, the software I try to motivate myself to use for version control. It's good stuff (especially when I was using it for larger projects at work, back when I had a job), but I tend to be lazy, and for small projects,…
I'm sort of in the middle of a project currently, but that's no good excuse for starting making some journal entries on it. So this will be my first use of GDNet's journal feature.
In fact, now might be a very good time to start journaling this project. I tend to most often work within a prototype…
In fact, now might be a very good time to start journaling this project. I tend to most often work within a prototype…
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