The Moonpod Insider

Moonpod Development Diaries. Or 'What happened after we left the mainstream, and how we survived'
110 comments
28 entries
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Poo Bear
January 10, 2007
Finished!
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Fost - Mr. Robot Art
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It's Done!Well, the game is now finished! (you can grab the demo here ). It's been so long in development, that it hasn't really sunk in yet. It's a great feeling - the only way I could describe it is like when you pass your driv…
1,259 views
Poo Bear
December 06, 2006
When will it ever end!?
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Fost - Mr. Robot Art
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It Talks!We've always been hoping to find time to voice Mr. Robot (and Starscape for that matter), although we knew it was probably not the best idea for version 1 of any indie game. There's reams of dialogue in Mr. Robot and whi…
1,401 views
Poo Bear
November 13, 2006
Trailer Movie Time!
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Fost - Mr. Robot Art
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Final trailer is now out:

watch the streaming version

or a separate High Res Downloadable version (23 meg - mpeg)

It's always good fun putting trailers together. I also built a streaming flash player for it based around this php str…
1,197 views
Poo Bear
October 09, 2006
Road To Beta
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Fost - Mr. Robot Art
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Chat Displays
More tidying up of loose ends; the in game conversation system has pop up displays (much the same as Starscape) for each character as they speak.

HEL, the ship's onboard computer (Above: third row from the bottom, sec…
1,354 views
Poo Bear
September 03, 2006
Hack Attack!
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Fost - Mr. Robot Art
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EmitThis is liable to be quite a dull diary rather than a dev diary, as I haven't done a lot this month. I have an excuse however, as I spent a few weeks bathing in glorious sunshine in Cornwall. Surprisingly, it is now cheaper (…
1,252 views
Poo Bear
August 18, 2006
These Bots Are Made For Walking!
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Fost - Mr. Robot Art
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Cover Story Revisited

Quite a while back now, I was working on the DVD cover for Mr. Robot. I wasn't totally happy with the design though, so it was left by the wayside a little. So I've finished off the final cover image (above),…
2,141 views
Poo Bear
July 21, 2006
War Angels: Weapons
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Hamish - War Angels
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Here's a detailed list of all the weapons you'll be able to use in the game at the moment. I'm pretty happy with them right now so I don't think there will be any major arsenal changes. I did say there would be 40 guns to start wi…
873 views
Poo Bear
July 18, 2006
War Angels APC
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Hamish - War Angels
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Seeing I haven't updated in ages, here's some new screenshots (click for big):







In these you can see a new APC enemy I've added, which can be equipped with a turret to turn it into a light tank (screenshots will be up when I finish …
804 views
Poo Bear
July 04, 2006
Xenomorph
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Fost - Mr. Robot Art
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Escape VelocityFinally finished all the programs for ghost hack so rather than post pictures and spend time writing a load of waffle (that most people ignore anyway :) ) I've put my dev diary efforts into editing together some vi…
1,130 views
Poo Bear
June 01, 2006
BLACK I.C.E.
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Fost - Mr. Robot Art
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Ghost Attack
Not much text this month (I'm sure everyone just wants pictures anyway :) ), as I'm working overdrive on effects. Normally these will appear in ghost hack mode (a section of the game which takes part inside a virtual …
1,107 views
Poo Bear
May 08, 2006
The Sentinel Returns!
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Fost - Mr. Robot Art
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More Ghost Hack Sentinels

The ghost hack sentinels have been eating up all my time this month. Creating the shader and moddelling them is fairly swift, but animation can get complicated. Since they are just abstract entities, some…
985 views
Poo Bear
April 04, 2006
LUA Killed My Inner Child...
Note: This was originally written for our forum, and so a lot of it is aimed at explaining things to non-programmers. Apologies if I over-explain things a bit for the GDNet crowd :)

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Poo Bear - Mr. Robot Programming
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We Just Clicked...

Stopping any sound…
1,525 views
Poo Bear
March 13, 2006
War Angels Level 2
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Hamish - War Angels
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Machinae Supremacy

Feburary and March have been busy months for me, unfortunately alot of it hasn't been strictly game development (Talking, planning, organising, designing and so on) so I don't have as much to share as I'd like, b…
1,025 views
Poo Bear
March 10, 2006
Shiny
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Fost - Mr. Robot Art
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The Ripple Effect
- click image for flash anim...
For shaders in the game, I didn't really want to go beyond the vertex shader 1.1 spec if possible. Keeping to that means more hardware T&L cards will be supported, but VS1.1 on…
1,045 views
Poo Bear
February 15, 2006
Core Game Complete
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Fost - Mr. Robot Art
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Set Design - Final Touches.
- click image for flash anim...
Like a human tube of polyfilla, I've just been concentrating on filling in all the holes in the scenery objects list. As Poo Bear makes rooms, he makes a note for me of a…
1,330 views
Poo Bear
January 03, 2006
Development HEL
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Fost - Mr. Robot Art
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Serenity.

Another hero object we have used in later areas is the Eidolon shuttle. The Eidolon carries several of these for making short scientific expeditions. (Sorry, Asimov can't fly them off though ;) ). I wanted the shuttle to…
1,417 views
Poo Bear
October 31, 2005
Slow Images
Just a quick note: sorry about the slow image loading some people may be experiencing when reading this. Most of the staff at our ISP have been evacuated due to hurricane warnings, and there's nobody available to fix a routing issue. Hopefully it should be cleared up in a few days, and may not even…
745 views
Poo Bear
October 29, 2005
MipMaps
Right - this entry brings us up to date with the current state of the project! So updates will be a lot slower as we have to chug though our monthly workload!

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Fost - Art
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Dastardly DoorsMini Flash Animation of backfacing doors

It's always the simple thi…
1,864 views
Poo Bear
October 28, 2005
Angel Delight
Also with this entry, I'm appending information about a new game in development at Moonpod. The project is called 'War Angels' and is being developed for us by Hamish McLeod. We are very excited about War Angels, as even in its current early production state it's great fun running around with all t…
1,929 views
Poo Bear
October 27, 2005
Re-Animator
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Fost - Art
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Move Your BodyGoober finished animation support a while back, but I didn't have time then to test it. We are using the MD3 model format (from Quake III) for animated models only. There's some limitations compared to our own format, such as…
2,177 views
Poo Bear
October 26, 2005
Fight Club
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Fost - Art
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Growing PainsSpent a lot of time dealing with print work and and overcoming issues getting various bits of artwork into the game. Something I'm looking forward to on future projects is having a mature - production proven toolset; we've alw…
1,149 views
Poo Bear
October 25, 2005
Ghost Hack!
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Fost - Art
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Scary LightingI've been through and lit most of the existing rooms we have, and they've ended up looking quite 'moody', sometimes even pretty scary. The original idea with Mr. Robot was for it to be really fun looking and colorful, so I re…
1,994 views
Poo Bear
October 24, 2005
Ultra Violet
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Fost - Art
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Violet ZemanovaFinished preliminary work on the first of Mr. Robot's human characters: Violet Zemanova, captain of the Eidolon (the space ship on board which Mr Robot is set)

I always end up spending more time on the characters than I think…
1,015 views
Poo Bear
October 22, 2005
Heavy Metal
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Goober - Programming
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I've been getting vertex animated meshes working. Now, some people might think that vertex animation is a bit of a step back, when you consider that skinned meshes are all the rage with the kids these days, but there are good rea…
2,865 views
Poo Bear
October 21, 2005
Let There Be Light
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Poo Bear - Programming
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I've been finishing off the control code for the core enemy robots and testing them in game. So we now have:


Grid Runners
(spot the homage!)
Move around on the raised walkways taking random turns down junctions.


Maniacs
Move in a st…
1,048 views
Poo Bear
October 20, 2005
Pipe Mania
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Poo Bear - Programming
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This game has been worked on as a pet project for years on and off, so the first job was to replace the prototype world code with something more robust and stable so that objects could collide, fall and support one another when…
1,880 views
Poo Bear
October 19, 2005
Interior Design for Spaceships
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Poo Bear - Programming
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I've spent a lot of time playing old spectrum games, drawing isometric pictures on graph paper and building things out of lego! :)

That sounds bad but it's a necessary part of game design, you have to fully immerse yourself in t…
2,402 views
Poo Bear
October 18, 2005
Here Comes Mr Robot!
I'll be posting a few 'back issues' on our project (starting with this one) over the next couple of days, so people reading on gamedev.net can get up to date. Hope you enjoy it :)

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Poo Bear - Programming
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Project Status Announcement:

We are starting work…
2,729 views
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