Recently I've been working on a sort of consolidation of all of the useful code that I have lying around. I've called it KGL or Kazade's Game Library. It's a library that allows me to easily do common stuff when writing games. For example, it will create an OpenGL window for me, it comes with a bui…
I just thought I'd post some code that has built up over the last few days as I have been working on my game framework. Below is a load of cool little string methods which act/look like the Python string methods. There may be some bugs but they seem to work OK. Let me know what you think...
Usage:
st…
It's been a while since I've updated this, I'll make an effort to do so more often.
If anyone reading this has read OpenGL Game Programming or Beginning OpenGL Game Programming, you may remember the game timer class that is used in the source code by Dave Astle.
I've just spent a little while making …
If anyone reading this has read OpenGL Game Programming or Beginning OpenGL Game Programming, you may remember the game timer class that is used in the source code by Dave Astle.
I've just spent a little while making …
Hey just thought id quickly post what I'm up to.
My game engine is improving steadily I have just started rewriting my dissertation project from scratch (which some of you may remember was a map editing system called SMES)
Here is a quick pic of my engine so far, I know its not that impressive but th…
My game engine is improving steadily I have just started rewriting my dissertation project from scratch (which some of you may remember was a map editing system called SMES)
Here is a quick pic of my engine so far, I know its not that impressive but th…
My last post here was back in January, so I thought I'd better post something. Since last time I completed writing a Deferred Shading Engine. After which I decided that I couldnt develop it any further, it made a good learning experience.
I'm currently spending a little bit of time per week writing…
I'm currently spending a little bit of time per week writing…
Hi everyone,
I thought it might be an idea to add another post to my journal. Since last time i've moved to Pinner in North-west London, and continued work on my game engine without internet access. (grr)
I have written a very pretty and useful quake style console for the KEngine, I can link pretty m…
I thought it might be an idea to add another post to my journal. Since last time i've moved to Pinner in North-west London, and continued work on my game engine without internet access. (grr)
I have written a very pretty and useful quake style console for the KEngine, I can link pretty m…
Hey,
Here is a screenshot of my new engine...
Impressive huh? :)
There is actually more there than meets the eye. Features so far...
Task based kernel system (similar to Enginuity series)
Simple physics system (that square actually falls with realistic gravity)
Targa Image loading
Log System
Game Timer
Text…
Here is a screenshot of my new engine...
Impressive huh? :)
There is actually more there than meets the eye. Features so far...
Task based kernel system (similar to Enginuity series)
Simple physics system (that square actually falls with realistic gravity)
Targa Image loading
Log System
Game Timer
Text…
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