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A series of articles about the development of a turn based rol game.

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6 entries
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orphu
May 09, 2019
5: A short cinematic

And now, with the scripting tool ready to be tested, and the beautiful placeholder as the main protagonist, it's time for some cinematic action. Remember: our goal was to make an rpg with a deep combat system and an entertaining story to follow (what else?!). The first thing you need to tell a…

1,929 views
orphu
May 02, 2019
Step 4: A scripting language

For a game that tells a story... What do we need? Let's see... We need a way to tell the characters and events in the world what to do and when should they do it. And that's it for the most part. Sounds easy, right?

The easiest approach, for me at least, was making a set of commands to be tr…

2,021 views
orphu
April 25, 2019
Step 3: Combat & AI
I apologize for the title. The computer player I had in mind is by no means an AI. It's more like a set of commands that are triggered if met a set of conditions, like when the player can configure the behaviour of his characters in games like 'FFXII', 'Dragon Age' or 'Pillars of Eternity'. As w…
2,328 views
orphu
April 20, 2019
Step 2: Combat & Animations

Meet the almighty PLACEHOLDER!

Isn't he cute? His round face, his little nose... I think he is the all time most used protagonist for games. He does all the hard work, and later another fancy model gets all the credit. So unfair. Let's give him proper animations for such a hero.

I us…

2,913 views
orphu
April 19, 2019
STEP 1: Combat & Basics

Where to start? Of course, we need an idea:

I've always been a huge fan of World of Warcraft, and always thought it could make a great top down RPG. So the basic idea is to transmute WoW combat into a Divinity: Original Sin clone. Fair enough.

Now let's imagine how a game in our combat s…

3,200 views
orphu
April 17, 2019
Step 0: What? Where? WHY?

First of all, an introduction:

I'm a software developer who enjoys playing games. All kind of games. I always admired the game design process, and puzzled myself about every aspect of creating a game. In recent years, I've spent a lot of time experimenting with Unity, and after a couple of m…

2,722 views
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