Sir Sapo... The Man ... The Legend

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Air Force Academy adventures inside!
969 comments
271 entries
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Sir Sapo
August 14, 2006
A Demo....
Hey Everyone!

Well, here it is, the moment you've all been waiting for (and the one I've been dreading). We've finally got a demo together, but for some reason, it feels rushed. I left the sound out because it wasn't going too well, and there's a random crash that keeps occuring every once and a w…
361 views
Sir Sapo
August 13, 2006
Uhh... Yeah
Hey everyone!

Well, it would seem I fell off the page.... damn. Anyways, I've been at work 9 hours everyday for the past week, which sucks ass (although 800+ dollar paychecks are nice[grin])

Anyways, we're about ready to release the demo, although it contains much less than we had originally hoped…
310 views
Sir Sapo
August 08, 2006
A Boring Entry
Hey everyone!

Today's entry is pretty boring, I haven't really done anything programming wise for A22 for about 2 days (girlfriend just got back from Colorado, so we've been catching up), so there's no cool new screens for you guys to see.

Tutorial
Mark and I have abandoned the idea of having a voic…
255 views
Sir Sapo
August 06, 2006
Howdy!
Hey everyone!

Wow, not having internet sucks ass. Many people say that not having the forums as a distraction are a good thing, resulting in greater productivity... those people are wrong. On more than one occasion, I walked away from my computer, because I got tired of coding, and had nothing to …
316 views
Sir Sapo
August 02, 2006
New Terrain!
Hey everyone!

So today Mark decided that the current terrain in A22 is boring and too 'perfect', so, after much discussion, he finally convinced me to try a technique he thought up to make the terrain more.... rough.

Terrain Surface Decals
As you may already know, the terrain in Angels 22 is a 2D heig…
262 views
Sir Sapo
August 01, 2006
Update!!
Hey everyone!

Sorry I haven't posted an update in a while, my internet has been less than reliable as of late, and I haven't been able to even get to gamedev to write an entry until today. Anyways, much to talk about today.....

Allegiance Flags
Today I realized that all the entity allegiances were ha…
302 views
Sir Sapo
July 31, 2006
...sfg.fsg...
Internet Crappy..... connection shitty...... progress on A22 made..... could lose connection at any moment..... update tonight if connection holds......
319 views
Sir Sapo
July 28, 2006
AI is... working... better
Hey everyone!

Sorry I have been neglecting my daily journal posts, I was just informed a few days ago that I was actually hired full-time at my job rather than part-time, so now by law I'm required to work at least 40 hours a week, which means an 8 hour day, which means not much programming is going…
277 views
Sir Sapo
July 26, 2006
AI is... working
Hey everyone!

Just a quick little entry here to commemorate an epic first. My AI controlled fighter was able to successfully complete a simple "kill all the enemies" mission all by itself, with no input from me, and I couldn't be prouder of the little guy.... *sniff* they grow up so fast.....

Anyway…
269 views
Sir Sapo
July 25, 2006
AI is a bitch...
Hey everyone!

This is a pretty small/meaningless entry, but I had to take a break from AI coding, because I can only take it for so long. Anyways, I decided I would go over how the AI works for the planes in A22, and hopefully in the process I'll solve some of my problems...

The AI Pilot
Initially I …
338 views
Sir Sapo
July 23, 2006
T3h Weapons HUD!!!
Hey everyone!

Today I've got those HUD screens I promised yesterday, and I must say, they look mighty cool, and even better, it was fun to work on, which is a nice change of pace from writing dialog systems!

Weapons Indicator
This is an essential addition to the game, and was a big step towards gettin…
360 views
Sir Sapo
July 22, 2006
Dialogs!
Hey everyone!

Unfortunately, I don't have a cool screenshot for you guys tonight. I was going to get the cool new HUD that Mark drew up working tonight, but unfortunately, the URL's he provided were over Xfire, and when we started to play Counter-Strike: Source, that window went away, so I didn't h…
320 views
Sir Sapo
July 21, 2006
Cool(ish)
Hey everyone!

Today I've actually got something interesting to show you, so everyone who kept with us during my unproductive timeperiod give yourselves a pat on the back!

Nuclear Cannon Muzzle Blast
As some of you may have seen in Mark's journal, he's been drawing up a blast animation that shows when …
334 views
Sir Sapo
July 20, 2006
Progress, or lack thereof....
Hey everyone!

Sorry about my lack of updates the past few days, I've been working pretty long days lifeguarding lately, and that drains me, so not much has been getting done lately.... but I did save a kids life today, so that makes me feel better about myself[grin]

Artillery...
...Works now. yeah, pr…
232 views
Sir Sapo
July 18, 2006
The Video (for real this time)....
Hey everyone,

I know everyone was sad that I wasn't able to get you guys my video last night (you were sad, weren't you[crying]), but tonight I got my server problems remedied, so here it is in all of its glory:

NOTE: It was really late when I made this, so my voice is, once again, very boring and mo…
276 views
Sir Sapo
July 17, 2006
............
Hey everyone,

I haven't been able to work on A22 for the past 2 days because of a crazy work schedule, but I did put together a video to bring you guys up to speed with how the game looks while running, I even included a clip of the Nuclear Cannon firing, which is really cool looking.

EDIT: Unfortuna…
333 views
Sir Sapo
July 15, 2006
Nuclear Cannons are Cool
Hey everyone!

Thanks to Programmer16, I discovered a few bugs that were sapping FPS, and in the process, found a couple other inefficient things that were eating up frames.

Forest Fires
I was a bit perplexed by Programmer16's comment in my prior entry about how many texture swaps he was getting in a s…
398 views
Sir Sapo
July 14, 2006
A Glimpse.....
Hey everyone!

So I've been getting paranoid lately about how well the Angels 22 engine will work on a lower end system, or for that matter any computer other than my own. So today I spent some time going through the renderer and making a few little tweaks to get the most FPS out of the thing, and I…
356 views
Sir Sapo
July 14, 2006
Indicator
Hey everyone,

Small post today, but I've got two screens of questionable quality, and one animated GIF, so read on!

Trajectory Indicator Mark II
Today Mark gave me a bomb impact indicator, so I threw it into the trajectory calculator and now it's a bit more obvious what that damn dotted line coming ou…
307 views
Sir Sapo
July 13, 2006
........
Hey everyone!

Not much got done today.... actually lots got done today, just not much of it was visual, so I have nothing to show for it[grin]

Vehicles
I got vehicles coded up and working today, which is a good thing, because Mark and I have lots of plans for missions that have to deal with convoys an…
337 views
Sir Sapo
July 12, 2006
Un Grande Entry-o
Hey everyone!

I have one hell of an entry for you guys today, so read on, and be enlightened!!!


The HUD
I laid out the complete HUD today(using some old textures, but you get the idea), and I even created a dialog box that pops up when radio messages come up, which is kinda neat looking, it even has a…
579 views
Sir Sapo
July 11, 2006
Lighting is a bitch...
Hey everyone!

I didn't get much done today, but I did manage to get lighting working the way I want it to, and in the process I got a pretty cool screen, so read on!

Lighting
As many of you saw in the video I released a couple days ago, the A22 Engine allows for the time of day to be set, and the ligh…
424 views
Sir Sapo
July 10, 2006
Sweet....
Woohoo, I got a 5 on my Biology AP exam!!!

That is all, but watch the video in my last post if you haven't already[grin]

EDIT: Sorry, but I just read this and thought it was quite humorous. It's from a Wikipedia entry on a type of pacemaker that runs on plutonium, and theres a sentence in the articl…
237 views
Sir Sapo
July 09, 2006
Movie!!!!
Hey everyone!

I've got a movie for you guys today, and its a big one, so start the download now, and read on!

Angels 22: The Video II(14.8MB)

New Stuff
Okay, today I got loads of stuff done between my Ground Control and N sessions, so I'll just make a list and elaborate on the more exciting things late…
315 views
Sir Sapo
July 08, 2006
Not Much....
Hey everyone!

I don't have much to show you guys today, because most of what I did today was boring stuff like converting weapons data from being hardcoded in to the class to being declared in a config file... fun stuff.

SAM Sites
This was the one cool thing I did all day. Mark drew up a snazzy SAM b…
253 views
Sir Sapo
July 07, 2006
Weather!!!!!!
Hey everyone!

I've got some good screens for you guys today, although its nothing new for you guys who've been following this project since it was just and engine without a purpose.

Weather Effects
Today I was perusing through some code, when I ran across this nice little snippet of code:

snowing = fal…
282 views
Sir Sapo
July 06, 2006
Yay!
Hey everyone!

As promised, today I actually have stuff of value to show you guys.

Wingman
Thats right folks, you no longer have to fly solo, now you can have a (semi) smart AI buddy tag along and help you blow stuff up. You're able to give your wingman simple commands, such as "Attack My Target", "Fo…
306 views
Sir Sapo
July 04, 2006
Untitled
Hey Everyone!

I don't have anything new for you guys today, rocking out for 7 hours straight kinda tires you out, although I did have some grand ideas on the drive home that I hope to have implemented soon, but I'll elaborate later, I'm tired.... very tired.

Before I go, I have a revelation to share …
420 views
Sir Sapo
July 03, 2006
NULL
Hey everyone!

Thanks for the nice response to the video yesterday, it's stuff like that that keeps me going[grin]

Unfortunately, I don't have anything new for tonight, because tomorrow is the Vans Warped Tour, and I need to get to sleep early, because its going to be the shit. Anyways, I might have …
318 views
Sir Sapo
July 02, 2006
Moovee!!!!!
Hey everyone!

Today I've got what I've been promising for a while... no, not a demo, a movie of me playing our game[grin].

The Movie
This movie is relatively long (2.5 minutes), and it shows off some pretty cool stuff, namely, weapon usage, and targeting. It's probably my favorite video, and it has s…
450 views
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