Hey everyone!
I've got a few new features to show you guys tonight, and I'll also go through creating a level in A22 step by step, so read along!
Exploding Things
I know, I know, lots of stuff explodes already in Angels 22, but what makes these things different is that they actually pose no threat to …
I've got a few new features to show you guys tonight, and I'll also go through creating a level in A22 step by step, so read along!
Exploding Things
I know, I know, lots of stuff explodes already in Angels 22, but what makes these things different is that they actually pose no threat to …
Hey everyone!
Not much to report tonight, I've been busy at work making working demo for you guys, and unfortunately that entails an assload of boring bug fixes, so not much new stuff has been added to the game, although there are a few items I'd like to talk about.....
The Tree Plopper
This is a pret…
Not much to report tonight, I've been busy at work making working demo for you guys, and unfortunately that entails an assload of boring bug fixes, so not much new stuff has been added to the game, although there are a few items I'd like to talk about.....
The Tree Plopper
This is a pret…
Hey everyone!
Good update tonight, read on!
Video!!!!!
Its not quite a demo, but its better than screenshots! Tonight's video is (sadly) silent as my microphone is still broken, but there is a portion of it with the sounds of the game being recorded, which is kinda cool. Anyways, download the video …
Good update tonight, read on!
Video!!!!!
Its not quite a demo, but its better than screenshots! Tonight's video is (sadly) silent as my microphone is still broken, but there is a portion of it with the sounds of the game being recorded, which is kinda cool. Anyways, download the video …
Hey everyone!
I've got a semi-screeny-ful entry tonight, so read on and be amazed (hopefully[wink])
Double Tap Controls
This is a pretty neat addition to the game, and it adds a bit more depth and ability to the player in maneuvering their plane. Essentially, if you double tap an arrow key, the airpl…
I've got a semi-screeny-ful entry tonight, so read on and be amazed (hopefully[wink])
Double Tap Controls
This is a pretty neat addition to the game, and it adds a bit more depth and ability to the player in maneuvering their plane. Essentially, if you double tap an arrow key, the airpl…
Hey everyone, long time no see!
Thats right, I'm back with some more Angels 22 development news. Contrary to popular belief, I've been working on Angels 22 the past couple of weeks, but my lack of substantial progress, and a few killer bugs, ruined my work ethic, and the project floundered for awhi…
Thats right, I'm back with some more Angels 22 development news. Contrary to popular belief, I've been working on Angels 22 the past couple of weeks, but my lack of substantial progress, and a few killer bugs, ruined my work ethic, and the project floundered for awhi…
Hey everyone, long time no see!
Sorry for my lack of participation in journal land, as you may have gleaned from Mark's less image-y posts and angry subtitles, we have been pretty much swamped with homework and projects for the past couple of weeks. Our AP government and AP Calculus teachers decide…
Sorry for my lack of participation in journal land, as you may have gleaned from Mark's less image-y posts and angry subtitles, we have been pretty much swamped with homework and projects for the past couple of weeks. Our AP government and AP Calculus teachers decide…
Hey everyone!
So today was dedicated to getting the plane AI a bit smarter, and able to fend for itself without too much player intervention.
Carl
In Angels 22, you have a wingman (we call him Carl), who will accompany you on most missions. You have a limited degree of control over Carl, as you can g…
So today was dedicated to getting the plane AI a bit smarter, and able to fend for itself without too much player intervention.
Carl
In Angels 22, you have a wingman (we call him Carl), who will accompany you on most missions. You have a limited degree of control over Carl, as you can g…
Hey everyone!
I actually got stuff done today, so read on and see what we've been up to...
Ships Version 2.0
As you guys may recall from an earlier entry, there are large ship enemies in A22 that are much different from their Angels 20 predecessors. While they are using essentially the same textures,…
I actually got stuff done today, so read on and see what we've been up to...
Ships Version 2.0
As you guys may recall from an earlier entry, there are large ship enemies in A22 that are much different from their Angels 20 predecessors. While they are using essentially the same textures,…
Hey everyone!
Its time for another Angels 22 update, so read on and see what we've been up to this past week.....
Democracy Fails... again
Mark did again folks, in yet another case of Mark's will overriding that of the majority of our journal viewers, he has changed the laser's color to green. While …
Its time for another Angels 22 update, so read on and see what we've been up to this past week.....
Democracy Fails... again
Mark did again folks, in yet another case of Mark's will overriding that of the majority of our journal viewers, he has changed the laser's color to green. While …
Hey everyone!
I've only got one screeny today, but hopefully tomorrow I'll have a video for you guys to watch!
Lasers II
A few posts back I showed you guys the Kremlin Laser that peels open and fires a laser beam. Well, I never showed the laser beam in those screens, because... well... they didn't e…
I've only got one screeny today, but hopefully tomorrow I'll have a video for you guys to watch!
Lasers II
A few posts back I showed you guys the Kremlin Laser that peels open and fires a laser beam. Well, I never showed the laser beam in those screens, because... well... they didn't e…
Video!!!
Thats right folks, to make up for the days of no updates, I've thrown together a huge video showcasing all the current weapons in the game, and a few other features, such as parachute drops, attack helicopters, and laser Kremlins, so start your download now, and read on!
Angels 22 Video Upda…
Thats right folks, to make up for the days of no updates, I've thrown together a huge video showcasing all the current weapons in the game, and a few other features, such as parachute drops, attack helicopters, and laser Kremlins, so start your download now, and read on!
Angels 22 Video Upda…
Hey everyone!
While I haven't posted in awhile, I have been working on Angels 22, mostly fixing some wierd bugs we found, and polishing some things I left half-finished. Lately though, Mark and I have been contemplating level design, and we're planning a good level to release as a demo. The demo w…
While I haven't posted in awhile, I have been working on Angels 22, mostly fixing some wierd bugs we found, and polishing some things I left half-finished. Lately though, Mark and I have been contemplating level design, and we're planning a good level to release as a demo. The demo w…
Hey everyone!
I've only got on picture for you guys today, but it's a good one, so read on!
Paratroopers
The paratroopers will play a vital (and cool) role in Angels 22. Not only do they look cool as they drop into harms way to take the fight to the enemy, but they also serve a more... emotional purp…
I've only got on picture for you guys today, but it's a good one, so read on!
Paratroopers
The paratroopers will play a vital (and cool) role in Angels 22. Not only do they look cool as they drop into harms way to take the fight to the enemy, but they also serve a more... emotional purp…
Hey everyone!
I've got some (okay one) semi-cool screenshot for you guys today, so scroll on and check it out!
Editor Buttons
Today I spent about an hour adding the new buttons in for all the new objects I've been creating. Since Mark is adamant about not touching the editor textures, its up to me to…
I've got some (okay one) semi-cool screenshot for you guys today, so scroll on and check it out!
Editor Buttons
Today I spent about an hour adding the new buttons in for all the new objects I've been creating. Since Mark is adamant about not touching the editor textures, its up to me to…
Hey everyone!
Today I've got a special treat for you guys, I spent about a couple hours searching through my Harddrive, and I found a few old version of the Dogfight Engine, and I decided to write up a history of the A22 Engine, complete with diagrams and figures! I also have a few other things to …
Today I've got a special treat for you guys, I spent about a couple hours searching through my Harddrive, and I found a few old version of the Dogfight Engine, and I decided to write up a history of the A22 Engine, complete with diagrams and figures! I also have a few other things to …
Hey everyone!
Well I planned a huge entry tonight, detailing all the shit I did, but as I was coding my main project for the night, the Aircraft Carrier, I found a fatal flaw in my airfield system, which had to be remedied, which means all you guys get tonight is a screeny of the Carrier with a Part…
Well I planned a huge entry tonight, detailing all the shit I did, but as I was coding my main project for the night, the Aircraft Carrier, I found a fatal flaw in my airfield system, which had to be remedied, which means all you guys get tonight is a screeny of the Carrier with a Part…
Hey everyone!
Looks like its time for a long belated, and screeny full update for you guys, so read on, and be amazed at how little I've accomplished since my last update...
Radar
This was a little idea that Mark came up with, and as a bonus, it solved a programming problem for me! How they work is t…
Looks like its time for a long belated, and screeny full update for you guys, so read on, and be amazed at how little I've accomplished since my last update...
Radar
This was a little idea that Mark came up with, and as a bonus, it solved a programming problem for me! How they work is t…
Hey everyone!
I've got a small update for you guys today, so read on!
Dev C++ Crash
Yeah, so today I started up DevC++ to put in some new units that Mark gave me, when I discovered, much to my dismay, that Dev C++ failed to start. Everytime it came to the info screen, and then crashed immediatly afte…
I've got a small update for you guys today, so read on!
Dev C++ Crash
Yeah, so today I started up DevC++ to put in some new units that Mark gave me, when I discovered, much to my dismay, that Dev C++ failed to start. Everytime it came to the info screen, and then crashed immediatly afte…
Hey everyone!
I pretty much spent today getting the stats keeping stuff working in the game.
Stats
A big part of Angels 22 is the stats system. The stats system keeps track of a whole bunch of stuff that you do in the game, and uses them later to give you special bonuses and medals. One thing that M…
I pretty much spent today getting the stats keeping stuff working in the game.
Stats
A big part of Angels 22 is the stats system. The stats system keeps track of a whole bunch of stuff that you do in the game, and uses them later to give you special bonuses and medals. One thing that M…
Hey everyone!
Sorry if you were expecting an update fo epic magnitude, but I just haven't been that productive lately. Between school, a girlfriend, flying, work, and getting sick, I haven't really been able to devote as much time as I would like to A22.
Private Pilot's License!
I just got my complet…
Sorry if you were expecting an update fo epic magnitude, but I just haven't been that productive lately. Between school, a girlfriend, flying, work, and getting sick, I haven't really been able to devote as much time as I would like to A22.
Private Pilot's License!
I just got my complet…
Hey everyone!
Sorry for my absence as of late, I've been busy with school work and whatnot, so I haven't had much time to site down and write an entry. As a matter of fact, I don't really have any time right now either, so this one is going to be short (although it has plenty of screens...)
Napalm
Na…
Sorry for my absence as of late, I've been busy with school work and whatnot, so I haven't had much time to site down and write an entry. As a matter of fact, I don't really have any time right now either, so this one is going to be short (although it has plenty of screens...)
Napalm
Na…
Wow,
I just got back from a 3 hour cross-country flight, at 12 o'clock at night, with a boring copilot, in bumpy weather, and almost completely on instruments. If I hear any words remotely resembling "Come Right 5 degrees to 350, climb and maintain 5,500" again, I'll shoot someone...
Tired = Very Ye…
I just got back from a 3 hour cross-country flight, at 12 o'clock at night, with a boring copilot, in bumpy weather, and almost completely on instruments. If I hear any words remotely resembling "Come Right 5 degrees to 350, climb and maintain 5,500" again, I'll shoot someone...
Tired = Very Ye…
Hey everyone!
So after spending about a week working on nothing but making the engine more stable, and fixing some minor( and major) bugs, I'm finally able to start working on some more exciting things, as you guys will see in my screenshot packed(ish) entry!
Flickering Problem
This was probably the m…
So after spending about a week working on nothing but making the engine more stable, and fixing some minor( and major) bugs, I'm finally able to start working on some more exciting things, as you guys will see in my screenshot packed(ish) entry!
Flickering Problem
This was probably the m…
Okay, after 3 hours of intense debugging, I think I've finally solved the flickering problem, so if anyone who has the flickering problem could try out the new version below, and tell me if it's fixed or not, that would be greatly appreciated....
Angels 22
Longer more detailed (and perhaps screenshot…
Angels 22
Longer more detailed (and perhaps screenshot…
EDIT: Fixed the building crash, so the current version has no known crash bugs...
Okay, I seriously think I've fixed it now[grin] By chance today I was scrolling through the header file for the flaming chunks that are spawned from explosions (which seem to be the root of the crash bug). Anyways, b…
Okay, I seriously think I've fixed it now[grin] By chance today I was scrolling through the header file for the flaming chunks that are spawned from explosions (which seem to be the root of the crash bug). Anyways, b…
Hey everyone!
Well, I thought I had fixed that damn bug, and for awhile, it seemed that I did, but it would seem all I did was make it happen less often. While the bug has been gone from my computer since yesterday night, I found it was crashing often on the school computers I was using today, so I…
Well, I thought I had fixed that damn bug, and for awhile, it seemed that I did, but it would seem all I did was make it happen less often. While the bug has been gone from my computer since yesterday night, I found it was crashing often on the school computers I was using today, so I…
Hey everyone!
I think I found the bug that has been causing the random crashes, but the more I looked at the behaviors of the crashes I had been getting, the more I think there is more than one crash bug present, as many bugs show completely different characteristics prior to crashing.
Turns out I ma…
I think I found the bug that has been causing the random crashes, but the more I looked at the behaviors of the crashes I had been getting, the more I think there is more than one crash bug present, as many bugs show completely different characteristics prior to crashing.
Turns out I ma…
Hey everyone!
While I wasn't able to get much work done today, I did manage to fix a few of the little bugs in the demo, the updated version of which is available below:
Angels 22
The bug fixes/additions are as follows:
-Fixed particles overlapping HUD
-Landing now replenishes health/ammo
-Runway lag fix…
While I wasn't able to get much work done today, I did manage to fix a few of the little bugs in the demo, the updated version of which is available below:
Angels 22
The bug fixes/additions are as follows:
-Fixed particles overlapping HUD
-Landing now replenishes health/ammo
-Runway lag fix…
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