So, I'm getting started on a 4E6 entry. My biggest gripe (and it's minor) with XNA as it exists now is the difficulty in working with the standard .Net Framework to build tools. Apparently this will all be cleaned up with XNA Game Studio Express 2.0, but it's somewhat annoying now.
However, while …
However, while …
Unsurprisingly, you don't get much done on a project when you only spend a few hours a week on it. But that's fine, as when I do feel like working on it, I'm having alot of fun.
I found a need for checking collisions with circles, so that's what I've been working on. I find it kind of sad that I'v…
I found a need for checking collisions with circles, so that's what I've been working on. I find it kind of sad that I'v…
Since posting my last entry, where I had a "playable" little platformer, I've had to go quite a bit backward to implement the features I want. (I put playable in quotes, because absolutely nothing happened when you collided with enemies. But you could jump around between platforms.)
I've done two …
I've done two …
It's been over two years since I've written an entry here, and that's entirely too long. That said, I've discovered an even scarier time period. It's been over seven years since I wrote a video game for fun that I shared with anyone. (Has it really been so long? I suddenly feel very old.)
Accord…
Accord…
If you haven't already, I recommend you read the article"Creating a Generic Object Factory" by Robert Geiman. One of the iterations of the object factory he created was very similar to the factory code I had written, but I liked his implementation a bit better, so I'm using something nearly identi…
I've designed a simple interface for classes to add XML access.
Just inherit from XmlObject, and then implement …
class XmlObject
{
public:
XmlObject(void) { }
virtual ~XmlObject(void) { }
virtual bool ToXml(TiXmlElement&) { return false; }
virtual bool FromXml(TiXmlElement&) { return false; }
};
Just inherit from XmlObject, and then implement …
I recommended to The Forgotten Mindset that XML would be a good file format to use for his game data. You see, I recently read the article here that introduced me to TinyXml. What I ran into, and the only problem I had with that article, is that TinyXml seems best suited to stuffing lots of infor…
Advertisement
Popular Blogs
Advertisement