Unhandled Exception

Syntax error
6 comments
7 entries
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Jesse Chounard
October 05, 2007
Animation Editor
So, I'm getting started on a 4E6 entry. My biggest gripe (and it's minor) with XNA as it exists now is the difficulty in working with the standard .Net Framework to build tools. Apparently this will all be cleaned up with XNA Game Studio Express 2.0, but it's somewhat annoying now.

However, while …
1,173 views
Jesse Chounard
August 30, 2007
More collision tests
Unsurprisingly, you don't get much done on a project when you only spend a few hours a week on it. But that's fine, as when I do feel like working on it, I'm having alot of fun.

I found a need for checking collisions with circles, so that's what I've been working on. I find it kind of sad that I'v…
1,116 views
Jesse Chounard
August 22, 2007
Collisions
Since posting my last entry, where I had a "playable" little platformer, I've had to go quite a bit backward to implement the features I want. (I put playable in quotes, because absolutely nothing happened when you collided with enemies. But you could jump around between platforms.)

I've done two …
1,011 views
Jesse Chounard
August 07, 2007
Time to have some fun
It's been over two years since I've written an entry here, and that's entirely too long. That said, I've discovered an even scarier time period. It's been over seven years since I wrote a video game for fun that I shared with anyone. (Has it really been so long? I suddenly feel very old.)

Accord…
1,020 views
Jesse Chounard
May 05, 2005
Dihydrogen monoxide is good for you
If you haven't already, I recommend you read the article"Creating a Generic Object Factory" by Robert Geiman. One of the iterations of the object factory he created was very similar to the factory code I had written, but I liked his implementation a bit better, so I'm using something nearly identi…
1,492 views
Jesse Chounard
May 04, 2005
Phase 3, profit
I've designed a simple interface for classes to add XML access.

class XmlObject
{
public:
XmlObject(void) { }
virtual ~XmlObject(void) { }
virtual bool ToXml(TiXmlElement&) { return false; }
virtual bool FromXml(TiXmlElement&) { return false; }
};




Just inherit from XmlObject, and then implement …
1,150 views
Jesse Chounard
May 03, 2005
First adventure in XML
I recommended to The Forgotten Mindset that XML would be a good file format to use for his game data. You see, I recently read the article here that introduced me to TinyXml. What I ran into, and the only problem I had with that article, is that TinyXml seems best suited to stuffing lots of infor…
982 views
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