Ok. I am going to try to get this right this time.
I am a big fan of text based MUDs. I got my start playing ROM based MUDs when I was about 17 (over 12 years ago!). There have been many improvements made to IDE's and compilers along with their free availability which helped decreased the need to ha…
I am a big fan of text based MUDs. I got my start playing ROM based MUDs when I was about 17 (over 12 years ago!). There have been many improvements made to IDE's and compilers along with their free availability which helped decreased the need to ha…
The goal of this whole project is to make a simple framework for me to work with in creating NES & SNES style 2d tile based games. I don't want to have to worry about creating base sprite classes, tile classes, fonts and simple HUDs. So basicly I am writing a (S)imple (G)aming (L)ayer. Using SD…
I started my SDL+OpenGL framework today. I am going to get something finished if it kills me this time. This is mainly spawned from wanting to use SDL but SDL not having the *oomf* I want or may want in the future.
I find myself re-writing a ton of the same code all the time, re-writing it slightly …
I find myself re-writing a ton of the same code all the time, re-writing it slightly …
First off let me say how much of an idiot I am. Next, lets restate the obvious... *IDIOT*.
Past week or so I have been having problems adding simple un-filled primitives to my SDL/OpenGL library. The colors were getting skewed and since I am not at all familiar with 3d graphics concepts I did what …
Past week or so I have been having problems adding simple un-filled primitives to my SDL/OpenGL library. The colors were getting skewed and since I am not at all familiar with 3d graphics concepts I did what …
I found this to be truly annoying for most of the day today. By following most of the tutorials etc. I thought I had transparency down using the alpha channel etc. etc. Only to fnid that when scaling an image the border looked like it was overlapping and the color with the supposed alpha value of 0…
Well, a few days ago I started looking into moving into OpenGL for 2d stuff again. I took about a whole day of fiddling around with stuff and I got a good start thanks to using the hxRender library by PnP Bios. Now I want to move on and make an SDL like library for my own knowledge as well as hopef…
Just signed up for the gdnet+ thing today and am feeling pretty good to be contributing to a site that has helped me out a bunch over the past few years. Hopefully I can make use of the space and resources they are giving me access to. For now I will use it to host backups of my source just in case…
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