Right, so there wasn't a Day 6 part 2 -- when I was finished for the day I was just too tired to spend time writing a new journal entry.
After some nice and very needed sleep, the final day was upon us.
Today was pretty good. Managed to get all the things done I wanted (new animations, add new level …
After some nice and very needed sleep, the final day was upon us.
Today was pretty good. Managed to get all the things done I wanted (new animations, add new level …
There might be a part 2 to this later on, not sure how late I'll stay up working on it (it's already 2:30 AM).
So today was fairly good. Managed to clean up a lot of code and issues I had, while allowing new levels to be set up more quickly. As a result, there's now 2.5ish levels in the game. The fi…
So today was fairly good. Managed to clean up a lot of code and issues I had, while allowing new levels to be set up more quickly. As a result, there's now 2.5ish levels in the game. The fi…
Making levels for this thing is difficult.
Added some music to the game.
Made the level pieces swappable based on input, instead of being hard coded.
Started adding new animations and fixed a bunch of minor bugs.
Started work on criteria for swapping level areas and for level completion.
Spent hours and…
Added some music to the game.
Made the level pieces swappable based on input, instead of being hard coded.
Started adding new animations and fixed a bunch of minor bugs.
Started work on criteria for swapping level areas and for level completion.
Spent hours and…
So today most level art got an upgrade. I also added ladders and made you able to climb them, and adjusted some camera settings.
I still need to constrain the camera to not display things outside of the level, but that'll be looked at during the weekend -- along with loads of other issues and conten…
I still need to constrain the camera to not display things outside of the level, but that'll be looked at during the weekend -- along with loads of other issues and conten…
I got the first placeholder animation today, which I added. Currently I'm using the same one for both movement and idle, and it's very likely to see some upgrades in the future as we polish the game before submission.
I also worked more on the level swapping mechanics mentioned yesterday, adding som…
I also worked more on the level swapping mechanics mentioned yesterday, adding som…
Today
We discussed some more mechanics and tried to do some scoping. Will probably have to reduce scope slightly later on, but we'll burn that bridge when we get to it.
We're hoping to end up with roughly 3 areas/levels, and some simplistic platforming abilities, for which we outlined the animation r…
We discussed some more mechanics and tried to do some scoping. Will probably have to reduce scope slightly later on, but we'll burn that bridge when we get to it.
We're hoping to end up with roughly 3 areas/levels, and some simplistic platforming abilities, for which we outlined the animation r…
Theme
I was fairly confident before the competition that if anything were to be made, it would most likely be a 2D platformer, or puzzle-based somehow.
Upon seeing the theme Death is Useful, there were a few ways of thinking about it that immediately sprang to mind.
- The death of others is a positive…
I was fairly confident before the competition that if anything were to be made, it would most likely be a 2D platformer, or puzzle-based somehow.
Upon seeing the theme Death is Useful, there were a few ways of thinking about it that immediately sprang to mind.
- The death of others is a positive…
So, Week of Awesome iII is starting soon. I didn't have a chance to compete last year, but I'm giving it a go this time.
I'll be working together with a colleague/artist, and we're hoping we'll find the time to submit something cool :)
In terms of preparing, I've downloaded and installed Unity, and I…
I'll be working together with a colleague/artist, and we're hoping we'll find the time to submit something cool :)
In terms of preparing, I've downloaded and installed Unity, and I…
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