Tried to get a lot done today, I think I did... Seeing as I still have some time left to go today. I'll probably stay up some hours more and just hammer out the many easy things. And use tomorrow for the tricky details and polish. Anyway, today:
Note; there is spoilers... In case you're interested …
Note; there is spoilers... In case you're interested …
More basic really. But looking pretty cool.
Definitely need to get more of the GAME in rather than the ENGINE tomorrow. So that'll include more NPCs, dialogue and missions, and well as the enemies! It's all pretty tied in with the story so it's all dependent on certain things getting done first! >…
Definitely need to get more of the GAME in rather than the ENGINE tomorrow. So that'll include more NPCs, dialogue and missions, and well as the enemies! It's all pretty tied in with the story so it's all dependent on certain things getting done first! >…
Showing off the game so far.
Today we added in proper character sprites, lighting system, crouching mechanic and I done some changes to what the rooms looked like; getting rid of the fade thing and just made the edge of the screen the exit, feels more natural that way.
Here's the video log:
[media]
[/m…
Today we added in proper character sprites, lighting system, crouching mechanic and I done some changes to what the rooms looked like; getting rid of the fade thing and just made the edge of the screen the exit, feels more natural that way.
Here's the video log:
[media]
[/m…
I was up until 3am last night before I remembered I had a Jam to do, and then realized I also had work in the morning... So I slept without knowing the theme, missing my chance to dream up the idea instead of actually thinking about it.
I discovered the theme in the morning. My work day was spent ta…
I discovered the theme in the morning. My work day was spent ta…
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