Hello GameDev,
just a little something I made for displaying conversations in the game (and a perfect opportunity to try out screen recording). The following "conversation" was generated from this txt file:
[indent=1][CHARACTERS]
[indent=2]n = 3
char1 = Neil
char2 = Andy
char3 = Olaf
texture1 = data/img/…
just a little something I made for displaying conversations in the game (and a perfect opportunity to try out screen recording). The following "conversation" was generated from this txt file:
[indent=1][CHARACTERS]
[indent=2]n = 3
char1 = Neil
char2 = Andy
char3 = Olaf
texture1 = data/img/…
Hello GameDev,
today I was gonna write about the gameplay we were planning to have, but being on vacation with some/no internet connection I was unable to contact my friends about that matter. Instead I will showcase (kind of) the map editor with screenshots (yay for internet cafe). So here we go:
T…
today I was gonna write about the gameplay we were planning to have, but being on vacation with some/no internet connection I was unable to contact my friends about that matter. Instead I will showcase (kind of) the map editor with screenshots (yay for internet cafe). So here we go:
T…
Hello GameDev,
today I will just write out the progress made on our project.
1) We have been further improving our GUI so now we have sliders, a working text box, radio buttons (missing textures) and we started to work on scrollable lists. The way we have button callbacks implemented is not pretty so…
today I will just write out the progress made on our project.
1) We have been further improving our GUI so now we have sliders, a working text box, radio buttons (missing textures) and we started to work on scrollable lists. The way we have button callbacks implemented is not pretty so…
Hello GameDev
Arhim here with the third entry for this journal. Today I will be writing about the work done on MapManager.
The MapManager is a class that is responsible for loading, saving and drawing the Maps. As an addition we will make a MapTile class that will store tile data (like type, sprites,…
Arhim here with the third entry for this journal. Today I will be writing about the work done on MapManager.
The MapManager is a class that is responsible for loading, saving and drawing the Maps. As an addition we will make a MapTile class that will store tile data (like type, sprites,…
Hello GameDev,
Arhim here with the second entry for this journal. Continuing from the last time I will write about other cores needed for the game.
The StateManager is a class that will be responsible for, as the name suggests, managing different states. We will first define a class IState which we w…
Arhim here with the second entry for this journal. Continuing from the last time I will write about other cores needed for the game.
The StateManager is a class that will be responsible for, as the name suggests, managing different states. We will first define a class IState which we w…
Hello GameDev,
Arhim here starting a new journal. First of all I will make some things clear:
I am a hobbyist programmer who works on projects for fun and learning purposes
English is not my first language so there will probably be grammatical errors
Having cleared that up I will, for my first post, ta…
Arhim here starting a new journal. First of all I will make some things clear:
Having cleared that up I will, for my first post, ta…
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