Mirrored from my blog (en, pt-br).
Today I started making the projectile. In fact as I couldn't think of anything much different just following the same style.
Testing the projectile with the gun I saw that the tip of the gun was not cool with that kind of projectile actually what was strange was tha…
Today I started making the projectile. In fact as I couldn't think of anything much different just following the same style.
Testing the projectile with the gun I saw that the tip of the gun was not cool with that kind of projectile actually what was strange was tha…
Mirrored from my blog (en, pt-br).
Today coming back from a break of three days I started to make a new weapon. I thought of a gun Sci-Fi very simple in model and texture, so far I'm liking the result.
Today missed very little to finish the model, actually what ended messing it was that the middle bu…
Today coming back from a break of three days I started to make a new weapon. I thought of a gun Sci-Fi very simple in model and texture, so far I'm liking the result.
Today missed very little to finish the model, actually what ended messing it was that the middle bu…
Mirrored from my blog (en, pt-br).
Today I did the stand.
The stand consists of four columns, floor and three walls. In the columns I used self-illumin with the texture of the floor with a slight modification to have lighting in the creases. In the walls and floors I used a transparent shader with th…
Today I did the stand.
The stand consists of four columns, floor and three walls. In the columns I used self-illumin with the texture of the floor with a slight modification to have lighting in the creases. In the walls and floors I used a transparent shader with th…
Mirrored from my blog (en, pt-br).
Today I kept doing the cube. After losing almost 2.5 days doing this cube I could reach a satisfactory result and learned a a bit of photoshop. So worth it.
Yesterday I had already finished the texture and just did not like the lighting, I was using the shader self-…
Today I kept doing the cube. After losing almost 2.5 days doing this cube I could reach a satisfactory result and learned a a bit of photoshop. So worth it.
Yesterday I had already finished the texture and just did not like the lighting, I was using the shader self-…
Mirrored from my blog (en, pt-br).
Today I finished watching the tutorial Creating a Sci-Fi Panel. It was time consuming and difficult to follow, because I did not know to use photoshop. I ended up not liking the result in Unity and decided to start again (and make a slightly different model).
First …
Today I finished watching the tutorial Creating a Sci-Fi Panel. It was time consuming and difficult to follow, because I did not know to use photoshop. I ended up not liking the result in Unity and decided to start again (and make a slightly different model).
First …
Mirrored from my blog (en, pt-br).
Today I started fixing a logic error in the winning script. The fix was simple and quick.
As I now have the mechanics working (minus the bugs that I did not find) I decided to start to refine the graph, leaving it the way I want, and leave the level design further f…
Today I started fixing a logic error in the winning script. The fix was simple and quick.
As I now have the mechanics working (minus the bugs that I did not find) I decided to start to refine the graph, leaving it the way I want, and leave the level design further f…
Mirrored from my blog (en, pt-br).
Today I started refactoring the internal mechanics of winning leaving it much more flexible than it was before. Now when I do the level design will be much easier.
In the winning script I ended up using the singleton (design pattern [or !design pattern]). The single…
Today I started refactoring the internal mechanics of winning leaving it much more flexible than it was before. Now when I do the level design will be much easier.
In the winning script I ended up using the singleton (design pattern [or !design pattern]). The single…
Mirrored from my blog (en, pt-br).
Today I started fixing the bug of the rayCast of yesterday, it was taking in the triggers of the stands causing the crosshair misaligns up with the projectile. I added the layerMask and passed as argument to the rayCast to ignore the triggers, it was pretty easy to…
Today I started fixing the bug of the rayCast of yesterday, it was taking in the triggers of the stands causing the crosshair misaligns up with the projectile. I added the layerMask and passed as argument to the rayCast to ignore the triggers, it was pretty easy to…
Mirrored from my blog (en, pt-br).
Today I started making a change in the look of sync, as I want to focus on the mechanics at the time I did everything a chess texture. I was pleased, because became standardized and acceptable.
Then I started to build a level of one of the possible modes of play. Th…
Today I started making a change in the look of sync, as I want to focus on the mechanics at the time I did everything a chess texture. I was pleased, because became standardized and acceptable.
Then I started to build a level of one of the possible modes of play. Th…
Mirrored from my blog (en, pt-br).
Today I did some things in sync:
Today I did some things in sync:
- Color of the mass panel changed to red.
- Q e E keys to toggle between min and max.
- Change projectile mass with Ctrl + Scroll.
- Projectile gravity removed.
- Cube created.
- Crosshair add.
- Align between the crosshair and the projectile.
- Apply the …
Mirrored from my blog (en, pt-br).
On day 22 I did the GODD of the SinC, the CustomPlayer, and the gun shoot.
The first thing I did today was the GOD of Sync (Shooting Into Cubes [name that thought for now]). I will not explain how the GOD is, it is easier to see:
1. Executive
[indent=1]1.1. Game Type
…
On day 22 I did the GODD of the SinC, the CustomPlayer, and the gun shoot.
The first thing I did today was the GOD of Sync (Shooting Into Cubes [name that thought for now]). I will not explain how the GOD is, it is easier to see:
1. Executive
[indent=1]1.1. Game Type
…
Mirrored from my blog (en, pt-br).
The day 21 was basically a copy of the previous day. What I had in mind to model the gun didn't work, so I ended up spending more time than I should again. In the end I ended up not liking the result, but I'll use it to prototype.
I thought this weekend (20 and 21) …
The day 21 was basically a copy of the previous day. What I had in mind to model the gun didn't work, so I ended up spending more time than I should again. In the end I ended up not liking the result, but I'll use it to prototype.
I thought this weekend (20 and 21) …
Mirrored from my blog (en, pt-br).
Today I spent the whole day modeling and thinking about how will be the gun of the prototype of the game that I haven't discussed here yet. In the end I did not get to any model that satisfied me, but it was worth because I ended up practicing.
It was worth it not o…
Today I spent the whole day modeling and thinking about how will be the gun of the prototype of the game that I haven't discussed here yet. In the end I did not get to any model that satisfied me, but it was worth because I ended up practicing.
It was worth it not o…
Mirrored from my blog (en, pt-br).
Today I started watching part 6 of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D, played around with NormalMap and started thinking about the first project.
In part 6 of the video lesson was done the baking of …
Today I started watching part 6 of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D, played around with NormalMap and started thinking about the first project.
In part 6 of the video lesson was done the baking of …
Mirrored from my blog (en, pt-br).
On day 18 I watched part 4 and 5 of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D and did a little test of NormalMap.
In Part 4 of the video lesson was made the model low poly of the hydrant from the high poly.…
On day 18 I watched part 4 and 5 of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D and did a little test of NormalMap.
In Part 4 of the video lesson was made the model low poly of the hydrant from the high poly.…
Mirrored from my blog (en, pt-br).
Today despite having already returned to studies was a quiet day. In the morning I had to finish a job for college, so I just left the afternoon, where I watched the second part of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Ble…
Today despite having already returned to studies was a quiet day. In the morning I had to finish a job for college, so I just left the afternoon, where I watched the second part of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Ble…
Mirrored from my blog (en, pt-br).
Today I basically kept doing the geometric model game and imported it to Unity.
What I did today was make the UV mapping of the pieces and some renders. Today I just didn't see the second part of the video lesson I wanted, but gave to practice in Blender.
[media][/me…
Today I basically kept doing the geometric model game and imported it to Unity.
What I did today was make the UV mapping of the pieces and some renders. Today I just didn't see the second part of the video lesson I wanted, but gave to practice in Blender.
[media][/me…
Mirrored from my blog (en, pt-br).
On day 13 I started to see the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D and played a little with Blender.
The first part of the video lesson begins to shape the hydrant in high poly, high poly after that is do…
On day 13 I started to see the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D and played a little with Blender.
The first part of the video lesson begins to shape the hydrant in high poly, high poly after that is do…
Mirrored from my blog (en, pt-br).
Today I finished reading the book Unity 3.x Game Development Essentials, and finished watching the video lesson Blender 2.6 Essential training, then I watched a few tutorials of SketchUp.
In chapter 11 was made some finishing touches on the game and the most interes…
Today I finished reading the book Unity 3.x Game Development Essentials, and finished watching the video lesson Blender 2.6 Essential training, then I watched a few tutorials of SketchUp.
In chapter 11 was made some finishing touches on the game and the most interes…
Mirrored from my blog (en, pt-br).
Today I read chapter 10 of the book Unity 3.x Game Development Essentials and watched part of 10 video lessons Blender 2.6 Essential training.
In chapter 10 of the book was made a short animation for when the player wins. Some GUITexture and Events are added in two …
Today I read chapter 10 of the book Unity 3.x Game Development Essentials and watched part of 10 video lessons Blender 2.6 Essential training.
In chapter 10 of the book was made a short animation for when the player wins. Some GUITexture and Events are added in two …
Mirrored from my blog (en, pt-br).
Today I read chapter 9 of the book Unity 3.x Game Development Essentials and installed the Google SketchUp to see how is the interaction with Unity.
Chapter 9 build an menu in two ways:
Today I read chapter 9 of the book Unity 3.x Game Development Essentials and installed the Google SketchUp to see how is the interaction with Unity.
Chapter 9 build an menu in two ways:
- Using GUITexture.
- Using GUI and GUISkin class.
Although this chapter build a very s…
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