For those of you interested in the new upcoming SDK from the NeHe group, to replace my old NeHe SDK, here are some screenshots [grin]
Basic texturing (note, the art was done by other members of the NeHe group):
Multi-texturing:
Particle system:
OBJ file loader:
The other big difference is that the n…
Basic texturing (note, the art was done by other members of the NeHe group):
Multi-texturing:
Particle system:
OBJ file loader:
The other big difference is that the n…
As I'm redoing the Nehe SDK for the updated site, I've been looking into the libraries I can use without licensing problems - in other words licences that won't restrict the use to which the SDK can be put. Viral licenses such as the GPL are therefore a no no. I don't have a personal problem with t…
If you have to cater for many platforms, you have to know a great deal about their conventions, especially if you have to mix assembler with your high level languages. Windows XP 64 is no exception, and Microsoft have given us a whole new set of calling conventions that make use of the expanded ins…
Since I seem to have annoyed Rob Loach with my last entry, this time, I'll write something useful[grin]
I have been spending quite a while writing an advanced test framework for my system, as was looking for a simple way of catching system exceptions, which were the main problems with the code being…
I have been spending quite a while writing an advanced test framework for my system, as was looking for a simple way of catching system exceptions, which were the main problems with the code being…
It has been a while since my last entry[wink]. I have just been made redundant from my old work as a neuroscientist, so this means I should have a little more time to work on the middleware game solution I've been planning, health aside[sick].
Hopefully, I should be posting more from now on.
Hopefully, I should be posting more from now on.
For those of you that don't know, I spend some of my time at work programming medical software for the treatment ideas my group comes up with. Recently, I have had to write my code so that one of my students can use the libraries I write.
I have used most of the major documenting tools on the marke…
I have used most of the major documenting tools on the marke…
I have been told off quite often for my use of post as opposed to preincrementing integer variables, especially in my NeHe SDK, as it is bad practice, and therefore teaching bad practice.
The reason for this is that in certain situations a temporary variable is constructed to hold the value before i…
The reason for this is that in certain situations a temporary variable is constructed to hold the value before i…
Writing cross-platform code is quite useful. It means that you have to research each part, so you have a better understanding of your code. However, porting inline x86 assembly from Windows to Linux causes more difficulties than it solves. The simplest solution appears to be to write assembly routi…
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