DH2560

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Game Design
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6 entries
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Joey_JY
April 23, 2024
0423-Progress

Finish the basic map design.

Decide to open only 2 mechanics for demo, hook and dash.

6,588 views
Joey_JY
April 17, 2024
0417-Status update 1

Meeting details:

Divided different parts into different priorities.

Continue to design the level according to the current mechanism.

1,582 views
Joey_JY
April 12, 2024
0412-First Demo Pre

We had 3 meetings to talk about the details of the concept and design the mechanism.

Then build the first demo of the game.

  • Functions: jump, movement, hook.
  • Animations: run and stand.
  • Music: Background music of the first level.
  • Level: Introduction level.

Next step:

  • Add background pictures
  • Add animations(ju…
2,025 views
Joey_JY
March 28, 2024
0328-Framework
  • Background: village & monsters
  • Story: Dont judge a man roughly
  • Mechanism: Combat, dialogue, shop
  • Monsters: Cthulhu, mythology
  • 2D, slide vide
  • For 1st demo, the basic environment of the game, movement, dialogue, and basic interaction.

    Work through git, using Godot.

    10,464 views
    Joey_JY
    March 26, 2024
    0326-Second Meeting

    Talked about the details of the type of the game.

    Roughly decided to make a Metroidvania/Dungeon Crawler game.

    We are still considering the version(2D/3D) and the art style.

    The game will probably start in a hotel or museum. 

    Next meeting, need to decide the details of the game.

    Art(environment, st…

    10,446 views
    Joey_JY
    March 23, 2024
    0322-First Discussion

    Firstly, we introduced ourselves. It was a fortune that we are in different fields which means our team can develop in a balance.

    After that, we talked about our individual ideas about the game, the style, the story, the mechanism and so on.

    Also, we decided to have regular meetings every week.

    We wil…

    11,242 views
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