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Latest transformation Activity

Parent transforming issue (OpenGL & GLM)

Did not read it all, but looks your problem comes from nonuniform scale, which leads to skewed, non ortho normal child frames if not treated individually.

I don't know how Unity handles this, but most 3D modeling software does not propagate skewed matrices down to the children. Instead they propagat…

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Matrix multiplication is considered to be less work than what you do there I think. I don't know much about performance in Javascript, maybe what you are doing is more efficient or less but I know that code like this

const Vector4& row1 = m2.Row(0);
const Vector4& row2 = m2.Row(1);
const Vec…
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