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Latest Transform Activity

Parent transforming issue (OpenGL & GLM)

Did not read it all, but looks your problem comes from nonuniform scale, which leads to skewed, non ortho normal child frames if not treated individually.

I don't know how Unity handles this, but most 3D modeling software does not propagate skewed matrices down to the children. Instead they propagat…

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Kylotan and Juliean have already given great advise.  They also have helped me several times when I have questions here.

I still want to add some more …

To handle child-parent transform, I use the similar approach as Ogre3D.  My gameplay has to be split into 3 phases :-

  • set all relative tran…
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