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Latest Tessellation Activity

Having trouble rendering entire sphere

For future viewers, this is how my sphere looks like now, also, here are the correct coordinates

    float vertices[] = {
        //top-north-east
         0.0f, 1.0f,  0.0f,
         0.0f,  0.0f,  1.0f,
         1.0f,  0.0f,  0.0f,

        //top-north-west
         0.0f,  1.0f,  0.0f,
        -1.0…
4,157 views
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GeometryShader shows an incorrect normals with using tessellation

Problem has been fixed. uvScale had an invalid Value, so HeightMap.SampleLevel always was zero.

5,225 views
Snow trails using tessellation

Not a problem! I hope that it helps. ^_^

4,973 views

RobMadison said:

you can also draw a large grid using triangles and tessellate each triangle based on the control points’ positions.

Yes, that is typically how it's done - the vertex shader gets the distance and passes it on to the tessellation control stage, one place or the other, it's decided what…

4,089 views
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