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theaaronstory
April 16, 2024 05:02 PM
Will the ice melt?│Crún devlog #3

First of all, would like to start by saying a big thank you to the dozen or so people who joined this project on the many platforms it was shown; you weren’t forgotten, so much so that this entry is mostly dedicated to those involved. Although, might be useful for other devs as well.

It was mostly k…

1,771 views
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Hey all, 

I wanted to share my new roguelike meets city-builder casual game for mobile.

It’s a quick and fun pick-up-and-play with tons of challenges to overcome, loads of traps like riptides, and enemies like vicious sharks.

Simply tap, drag and release and collect burger collectables, used as c…

2,964 views

Hey,

If anyone would like me to, I can do marketing for your games to help generate more players and interested people. This can include marketing campaigns on Instagram, reviewing and testing the game to help not only improve it overall but also find your specific demographic and incoprate more ide…

3,112 views

I like the game! It looks really interesting. What language did you write it in and what library did you use?

12,564 views

Seasnan said:
Would it be better to work for a site like Tabletopia, work for a board game company to create digital versions of their games, or contract myself out for each game?

You listed 3 options, and those are not the only ones.

  • That kind of company does not have good fun jobs for game developer…
  • 3,931 views

    reinout said:

    haha, sounds too much reality to me. Lots of people are hurting from this virus, so at this point I would not do it. Once this has been cleared, it might be a feature. For now, I would park it.

    (un)fortunately it won't be releasing any time soon, especially with Bannerlord coming out. I…

    15,783 views

    Awesome. You should always weigh the pros and cons as said above, and I personally believe you shouldn't take short term gains for a long term loss especially in the case of negatively impacting your studies in the context of this deal.

    Best wishes.

    7,075 views
    First Topic, How can i get my game known

    @Tom Sloper Oh I'm gonna take a look, I really appreciate your help ?

    6,133 views
    Francisco Tufro
    February 02, 2020 01:28 PM
    It's not the world that is wrong. It's YOU.

    I might be wrong, but I'm 80% sure that when you think about your career, you think "What do I want to do?"

    From there you kinda pick something that's interesting to YOU and go from there.

    If you want to be an indie game developer, this means you probably work on the game YOU want to make.

    If you want…

    2,500 views

    To get more installs you need to attract more users. How?
    1) ASO-optimization gives you organic growth
    2) advertising
    3) get featured in the App Store or Google Play 

    The 2nd one is expensive, the 3rd is hard to get. So I would suggest that you try working on ASO. Also, I noticed that smaller indi…

    4,754 views

    @frob Do you have any more info about mobile games? About publishing contracts or links to useful info?

    11,951 views
    Chances of Your Game Becoming Successful

    Let’s say you have made a game. It’s working quite fine and in your opinion, it is extremely interesting to play. Will it be enough for becoming a new hit? What level of sales can you expect to get? This article is my attempts to analyze some general and insider information, gathered throughout …

    9,032 views

    Hello,

    We are a group of indies and we know the difficulty in getting discover-ability for the contents we create. As a initiative we have started a new website "Indie Fusion" http://www.indiefusion.org/ where we are displaying contents related to games, comics,music, influencer list etc.

    2,826 views
    LocalizeDirect
    October 10, 2019 09:21 AM

    The full interview with Pixelbite was originally published on the LocalizeDirect's site.

    The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect br…

    2,461 views
    LocalizeDirect
    October 10, 2019 09:21 AM
    Interview with Pixelbite Games: Xenowerk Tactics, best games markets, and ad-hoc QA

    The full interview with Pixelbite was originally published on the LocalizeDirect's site.

    The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect brie…

    4,286 views
    LocalizeDirect
    September 25, 2019 03:03 PM
    Turkish Game Translation - Your Passport To MENA

    This article was originally posted on LocalizeDirect's blog

    Ever thought about expanding your game to the MENA region but not sure where to start? Try Turkey first. It’s very much a mix of East and West, it is also the most developed games market and the video game centre of MENA. Previously…

    4,567 views
    Deja Vu: A memory puzzle game with a twist

    Deja Vu: - Click to download on Google Play Store!

    We've all felt that feeling of Deja Vu - (the feeling that one has lived through the present situation before) or in simpler terms - same same but different . In this ball game, players have to memorize a series of movement but instead of ju…

    2,542 views
    [$6,400 First Prize] Tiancai Cup Game Development Hackathon

     

     

      2019 Tiancai Cup Hackathon My startup is currently hosting an online hackathon called the Tiancai Cup with Alibaba Cloud, and I thought one of our categories, Best Casual Mobile Game, might be of interest to some of you guys!   Registration is free, and the win…
    2,243 views
    Trym Studios
    July 13, 2019 06:49 AM
    Seas of Fortune - Dev Update #18 - Steam Page and major Tech Improvements

     

     

    Hi Captains!

     

    I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a…

    2,725 views
    Publishing 103 - What Publishers Look For in Games

     

    Publishing 101 | Publishing 102 | Publishing 103

     

    This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims…

    14,953 views
    4P|Marc
    July 02, 2019 06:34 AM
    SCILL Play now in open beta

    4Players launches Next-Generation Player Engagement Platform SCILL™:

    SCILL™ Play open beta for Android and iOS now available

     

    Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS. …

    2,427 views
    4P|Marc
    July 02, 2019 06:34 AM
    SCILL Play now in open beta

    4Players launches Next-Generation Player Engagement Platform SCILL™:

    SCILL™ Play open beta for Android and iOS now available

     

    Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.

    5,283 views
    Brain
    July 01, 2019 10:34 AM
    Creating the release trailer for Mr Boom's Firework Factory

    Hi Everyone!

    In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:

    The release trailer is an incremental improvement on the previous three trailers, one created in 2016, anot…

    5,709 views
    Publishing 102 - How To Find The Best Publisher For You

     

    Publishing 101 | Publishing 102 | Publishing 103

     

    New year, new advice! My name is David Logan, CEO of Akupara Games, and I’d like to start the year with some more insider details on game publishing. Last year, I wrote the first entry for a series of articles to help guide develope…

    13,999 views
    Publishing 101 - Should You Partner With A Game Publisher?

    Publishing 101 | Publishing 102 | Publishing 103

     

    Hi! David Logan here, CEO of Akupara Games! We get a lot of questions about the game publishing process and I decided I wanted to write a series of articles to help guide developers throughout decisions surrounding the release of their …

    19,516 views
    So You Want to Have a Kick-Ass Steam Page
    Intro

    Hey there, fellow indie game dev. Let’s cut to the chase: you’ve got a game that you've either just started working on, or maybe it’s already late in production and you need to start building its home on Steam, or maybe your page already exists but it could use some improvement. Whateve…

    18,710 views
    AdoreGames
    June 05, 2019 09:58 PM
    This is how we screwed up a game release & wasted 2 years of its unreleased life

    Hi fellas,

    We’d like to share the story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances we’re gonna show below ruined all our expectations. 1.5 programmers and 1 lead game designer had worked on the project, plus 1-2 artists had been engaged in the d…

    5,481 views
    Legion: The Eternal War

    We have begun our mission to properly fund and fully development Legion: The Eternal War. To assist our already existing community in making this happen we are attempting to spread the word using online forums such as Reddit. Any and all support is welcome at this time.

    Legion: The Eter…

    2,195 views
    On 5/15/2019 at 6:54 PM, Pastew said:

    1. What countries should I choose for first $200 investment on marketing, for the soft launch?

    Rovio invest directly in USA. If it works there, ”it will work everywhere else”. It also depends on your monetization model. If you have lot…

    5,892 views
    donislawdev
    March 20, 2019 08:00 PM
    Earnings and statistics from my IOS game

    Hello, at first I would like to say I’m a newbie, this data is just my personal data from my games, it’s not a study of a market or something like that.
    Before I was releasing games only on Android, but just like 1–1.5 month ago I had released my last game “Fisherman” on IOS. To be honest I Was read…

    4,595 views

    I'm not sure how it translates to selling games online but I came across this article awhile back about pricing of products in general.

    3,304 views

    If in doubt, use a large site like turbosquid, and pay something for the models.

    They have some very expensive models on there, but also some very good ones for pocket change.

    Most of my 3D models in my game come from there and/or are kitbashes of stuff on there. Because you've paid them…

    3,719 views

    Hi there,
    My name is Alex and this is my first iOS game! I’m looking for people who can help me with testing! Please leave feedback here or mail me aizatsky.const@gmail.com

    Application is in TestFlight, so you need to download TestFlight app in store and after it follow this link 
    https://te…

    2,253 views
    ARF Initiative
    February 04, 2019 09:48 AM
    [BzLog 1]: Concept + Storyline + Features
    Hi everybody,   Welcome to Project BlockchainZ, the code name for the video game prototype me and my colleagues are working so hard. It's a Third Person Shooter video game with RPG and Real Time Tactics mechanics. The game prototype is already available on itch.io: Game Storylin…
    3,075 views
    rserge
    January 25, 2019 04:06 PM

    We are now filling up the game base for http://probqa.com/ - an interactive game recommendation engine based on probabilistic question-asking system (ProbQA). In each step it asks the user about a game feature and offers multiple choices. The engine also lists top 10 recommended games in each st…

    2,757 views
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