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Spam protection caused a duplicate of this post. Closing this one. https://gamedev.net/forums/topic/714968-calculating-the-far-distance-plan-based-on-pitch-and-yaw-for-a-map-renderer/

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Outlines could do the job, but then again - it looks less immersive and if you need invisibility you need to not-draw the outline when in some location (or standing still for too long).

It's still an advantage to hide behind something though.

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Does the player have ranged attacks?  Because if so, assigning the same mouse button to “move” and “attack” seems like a horrible idea.  When the player inevitably clicks next to an opponent instead of on an opponent in order to attack, the player character will commit suicide by running …

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