MobLab 1.4 Released, Supporting Normal Map from Sprite's Alpha

Published November 29, 2019
Advertisement

ModLab is free software that generates and combine Normal maps from diffuse and height maps. The latest 1.4 releases adds the ability to generate normal maps based on sprite's alpha (thus its volume) and once again modify said volume through curve editor.

From the ModLab description:

Modlab is not an image editor. ModLab is a free tool that can generate normal maps in a realtime deferred rendering environment. It was initially created as an asset previewing and mastering tool for the game Wayward Terran Frontier which means it stands out among other content creation utility programs by featuring a full hardware rendering pipeline for previewing results in realtime.

Modlab can generate high quality normal maps without 3d geometry.

ModLab is available for free on Steam:



Cancel Save
0 likes 1 comments

Comments

nick6

It's better not to take any chances, I hired specialists to make a map. This requires a competent approach, because not everyone can create a map, and I know from experience that the best way to go to Mappitall . They will help you visualize this or that part of the map, they will even develop a special application for this. It is this approach that allows a more holistic study of a particular area in order to think about its exploitation. Reliable and quality mapping is the basis of efficiency in your business decisions.

June 16, 2022 11:17 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement