Talk:Game Engines

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What does "License: Commercial" mean? The GPL is technically a commercial license, but if something was under the GPL, it would get listed as "(Open Source)" instead. Telling me that the license is "commercial" doesn't tell me anything but that it might be under the GPL or it might be under a proprietary license or anything in between.

Good point. I believe the intent was to use "commercial" for engines that require payment. If you have a better suggestion, please let us know! --Ryan Clark 14:14, 26 July 2006 (EDT)

Many of the recent additions to this page seem to be "libraries" rather than "engines", at least, to me. What do others think? --Ryan Clark 18:38, 9 July 2006 (EDT)


205.155.71.178, you might try using the preview button. We realise you like G3D, but you don't need 4 edits to get that across, one would be plenty. --pfeilspitze 14:05, 10 May 2006 (EDT)


I was wondering if there was a reason that the Quake engines weren't a part of this listing. All three (Quake, Quake II, and Quake III Arena) are available as both a GPL and commercial engine. Is there a reason that these engines weren't included? If not, I'll add them. --Kam 18:33, 29 November 2005 (EST) EDIT: Added Quake, QII, and QIII engines. --Kam 20:29, 29 November 2005 (EST)

I don't see any reason why they shouldn't be added. Feel free to go ahead. Thanks for contributing! --Ryan Clark 18:55, 29 November 2005 (EST)

Contents

[edit] Table Width

The features table seems to be getting a bit full. On my screen (1024x768), the text is getting cramped. Can the table be made wider than the screen? Codehead 05:31, 14 December 2005 (EST)

Nevermind, it already is. D'oh! Must have been the diff screen limiting the width. Codehead 05:34, 14 December 2005 (EST)

Maybe it would be a good idea and do like wikipedia does. Split the table into multiple tables. I.e. Maybe one table should have Language, scripting, platform, and pluses and minuses, and the other table have graphics, sound, ntwortking, and other features. A second thing would be to add None instead of leaving table cells blank, and a last thing would be to color code the thing for easier reading... just like wikipedia does.

[edit] Might have a decent improvement..

The engine table isn't exactly the state of art at the moment. I've been searching a bit and found out it's possible to use classes in the wiki table code. So, I propose this:

table.enginetable
{
	border: 1px solid #000000;
	border-collapse: collapse;

}
table.enginetable td
{ 
	border: 1px solid #000000;
}


The above code needs to be put in one of the wiki's CSS files. It will only work on tables which bear the class "enginetable", for example:

{x| class="enginetable" cellspacing="0"

(remove the 'x' ofcourse). I've tested it using Proximitron, and looks like this:

http://www.persistentrealities.com/temp/tempwiki.jpg


Just a suggestion :). If I could do the CSS thing inside a Page, I'd try it, but AFAIK that's impossible

[edit] Source code available column

It would be nice if there was a row in the table with yes/no values that say whether source code is available or not (also for commercial products).

[edit] SDL?

Isn't SDL considered a game engine? It has all the characteristics of an abstract game engine, supporting 2D graphics, OpenGL integration, input handling, thread handling, basic sound, great OpenGL integration, and a vast community of developers that made great libraries that extend SDL with things like advanced sound handling, GUI, etc, and it's platform-independent.

It's cited as support for other libraries but not even mentioned as one, I think it should.

I would consider it a library, not an engine. The line between engine and library is blurry, but if anything is a library, SDL is! Engines tend to be more specific and do a lot of things on your behalf. Libraries are more general and allow you to do a wider variety of things, but require more effort to work with. Since SDL is so obviously general, I wouldn't hesitate to call it a library instead of an engine. However, this is (obviously) just my opinion! --Ryan Clark 11:44, 19 October 2006 (EDT)

[edit] Filter list by column headings

It would be nice if you could select to see engines specific to the language you're interested in, or the license type you're interested in. Basically, some kind of filter on the list would be nice in terms of easily finding what you want. Is this possible? -IGTHORN

EDIT: Also, So far, the DaBooda link is broken and the DXgame link as well. DX game can be downloaded from other sites, witha google, haven't checked dabooda, but maybe pscode.com has that. --155.232.128.10 11:40, 13 May 2007 (EDT)

[edit] Blender Game Engine

Although the application itself is a general 3d application, it does feature a built-in game engine programmable with python, does it qualify?