ODE

From GDWiki

Jump to: navigation, search

ODE (Open Dynamics Engine) is a library used to simulate rigid body dynamics (sometimes also labeled "physics"). It is platform independent with a C/C++ API. ODE can be used to simulate vehicles, objects in virtual reality environments and virtual creatures.

The Physics Abstraction Layer provides ODE support, extending it to allow importing COLLADA files.

[edit] Platforms

  • UNIX (including Linux, FreeBSD, Irix, Solaris, Darwin)
  • Windows
  • MacOS X

[edit] Tutorials and Source

[edit] Related Weblinks

Categories