Irrlicht
From GDWiki
Irrlicht is an open source realtime 3D engine written in C++. It is cross-platform and able to use Direct3D, OpenGL or its own functions to render a scene.
Contents |
[edit] Features
| Feature | Yes | No |
|---|---|---|
| sound effects and music | X | |
| input | X | |
| timers | X | |
| font rendering | X | |
| windowing | X | |
| scripting | X | |
| GUI | X | |
| OpenGL | X | |
| networking | X | |
| math | X | |
| 3d math | X | |
| file management | X | |
| threading | ? | |
| shaders | X | |
| per pixel lighting | X | |
| bump & parallax mapping | X |
[edit] Platforms
- UNIX (including Linux, FreeBSD, Irix, Solaris, Darwin)
- Windows
- MacOS X
[edit] Tutorials and Source
Introduction
Irrlicht is a very easy to use game graphics engine
Input
Video
Source Code
The source code files listed below do not have accompanying tutorials.
- No unaccompanied source files yet!
External Links
[edit] Related Weblinks
- Irrlicht website
- Irrlicht Wiki
- 3D on the web with Java and Irrlicht - Getting Started
- 3D on the web with Java and Irrlicht - Lighting
- 3D on the web with Java and Irrlicht - Displaying 2D textures
- 3D on the web with Java and Irrlicht - Keyboard Input
- 3D on the web with Java and Irrlicht - 2D Collision Detection
- 3D on the web with Java and Irrlicht - Effects
- Ogre, Irrlicht and Crystal Space tutorials

