Irrlicht

From GDWiki

Revision as of 06:39, 6 December 2008 by 114.73.2.28 (Talk)
(diff) ←Older revision | Current revision (diff) | Newer revision→ (diff)
Jump to: navigation, search

Irrlicht is an open source realtime 3D engine written in C++. It is cross-platform and able to use Direct3D, OpenGL or its own functions to render a scene.

Contents

[edit] Features

Feature Yes No
sound effects and music X
input X
timers X
font rendering X
windowing X
scripting X
GUI X
OpenGL X
networking X
math X
3d math X
file management X
threading  ?
shaders X
per pixel lighting X
bump & parallax mapping X

[edit] Platforms

  • UNIX (including Linux, FreeBSD, Irix, Solaris, Darwin)
  • Windows
  • MacOS X

[edit] Tutorials and Source

Introduction

Irrlicht is a very easy to use game graphics engine

Input

Video

Physics


Source Code The source code files listed below do not have accompanying tutorials.

  • No unaccompanied source files yet!


External Links

[edit] Related Weblinks