Shadows
Niko Suni introduces the major techniques for generating renderings with shadows in this section. Starting with shadow volumes, then advancing to shadow mapping and ray traced shadows, this section will provide an excellent introduction to the theory behind shadow rendering.
- Introduction to Shadows
- Shadow Volumes
- Introduction
- Volumetric shadows
- Implementation theory
- Using geometry shaders to extrude the shadow volume
- Shadow Maps
- Introduction and theory
- Implementation
- Ray-traced Shadows
- Basic introduction and implementation
- D3D 10.1 Considerations for Shadows