D3DBook:Procedural Synthesis

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Procedural Synthesis

In this section, Niko Suni presents various methods of generating procedural content in the pixel shader as well as some general considerations for procedural content generation.

  1. Procedural Textures
    1. Introduction
    2. Simple procedural pixel shader
    3. Advanced pixel shader - snow flake
  2. D3D 10.1 Considerations for Procedural Shaders
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