D3DBook:Post Processing Pipeline

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Post Processing Pipeline

In this section, Wolfgang Engel provides a complete discussion of post processing in a realtime environment. Starting with the basic concepts and advancing through more advanced techniques and even providing several commonly used techniques, this is a mandatory section for anyone entering the post processing arena.

  1. Introduction
  2. Color Filters
  3. High-Dynamic Range Rendering
  4. Light Streaks
  5. Depth of Field
  6. Motion Blur
  7. Useful Effect Snippets
  8. Acknowledgements
  9. References
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