Level Of Detail Techniques
In this section, Niko Suni investigates several aspects of how level of detail can be implemented. Concepts for managing scene level of detail are presented, followed by per-object level of detail with tesellation techniques.
- Managing Level of Detail
- Introduction
- Predicated rendering
- Culling with Geometry Shader
- Dynamic flow control in Pixel Shader
- Dynamic Patch Tessellation
- Basic technique - introduction, theory and implementation
- Displacement
- Practical considerations for current and future hardware