D3DBook:About The Authors

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About The Authors

This page provides a short description of each author which has contributed to this project. They are listed below in alphabetical order.

Wolfgang Engel

Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.

Jack Hoxley

Jack first started programming sometime in 1997, inspired by a friend who made simple 2D desktop games using "Visual Basic 4.0 32bit Edition". He decided to have a go at it myself, and has been programming in a variety of languages ever since. In his spare time he created the “DirectX4VB” website which, at the time, contained one of the largest collections of Visual Basic and DirectX tutorials available on the internet (a little over 100). More recently he has made GameDev.Net his home - writing several articles, maintaining a developer journal and answering questions in the forums (using the alias 'jollyjeffers'). In January 2006 he accepted the position of moderator for the DirectX forum. He also contributes to Beyond3D.com's and the official MSDN forums. In July 2006 he graduated with a first-class BSc (Hons) in Computer Science from the University of Nottingham.

Ralf Kornmann

Coming soon...

Niko Suni

Niko was captivated by computer graphics at early age and has sought to find the limits of what graphics hardware is capable of ever since. Running an international private consulting business in the field of IT infrastructure and software development leaves him with regrettably little free time; yet, he manages to go to gym and bicycling, make some music, surf on the GDNet forums, play video games and even make video game graphics - and of course, write about the last activity mentioned.

Jason Zink

Jason Zink is an electrical engineer currently working in the automotive industry. He is currently finishing work on a Master Degree in Computer Science. He has contributed to the books ShaderX6 as well as the GameDev.Net collection in addition to publishing several articles online at GameDev.net, where he also keeps a developer journal. He spends his free time with his wife and two daughters, and trying to find new and interesting ways to utilize realtime computer graphics. He can be contacted as 'Jason Z' on the GameDev.net forums.

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