Collision Detection
From GDWiki
Revision as of 18:31, 25 June 2008 by 68.63.214.127 (Talk)
Collision detection is the process of determining whether objects in the game world are intersecting or will be intersecting soon. The collision can be resolved in a step called "collision response". This is used to make objects react to each other in a more or less convincing way.
[edit] Articles
[edit] Source Code
- Pixel-perfect collision detection with SDL
- Rectangular and circular collision detection in VB
- 2D convex polygon intersection in C - source code for the "Oriented Bounding Box" (OBB) test.

