User:Akiross
From GDWiki
[edit] AkiRoss's page on gpwiki
[edit] Personal Info
Name Alessandro Re aka AkiRoss
Location Legnano (Milan, Italy)
Homepage http://www.ale-re.net
Occupation Student @ http://www.disco.unimib.it
Birth 17 May 1985
[edit] Contacts
- Jabber akirosspower@gmail.com
- AIM/ICQ akirosspower
- Yahoo akirosspower
- MSN akirosspower@gmail.com
[edit] Programming
[edit] Techniques
My default language is C, but sometimes I use C++ for complex OOP approaches that involve hierarcal structures. C++ it's giving it's way...
Sometimes I use PYTHON for Blender Scripts or in conjunction with PyGTK for simple GUI apps, or Qt on C++.
PHP, JavaScript, XHTML and CSS for web scripting. I took a look at SVG, but I mostly don't use it: not that good integration that i was expecting.
All my games are made using C/C++, SDL and optionally OpenGL, since I use Linux and OSX, I need code portability.
My default toolkit is Trolltech's Qt: fast, portable, easy, powerful, free. That's enough.
I prefer (FL)OSS, and licenses like GNU/GPL or GNU/LGPL.
[edit] Projects
- Actually I'm working on a clone of Soldat. Not really a clone, it uses different maps, protocols, graphics, etc. Rewritten from scratch, no rev. eng. has been done yet.
- Others project are less concrete, so I won't list them
[edit] Hardware
Actually I've 1 computer: a workstation (for developing), while the notebook is dead :D
[edit] Aether (ex Tallon4)
- Gentoo GNU/Linux
- AMD Athlon64 3000+
- 1GB RAM DDR400 by Kingston
- MB Gygabyte Triton nForce3
- nVidia GeForce4 32MB
- 2x 80GB ATA133 Segate/Maxtor
- Great hardware, magnificent software ;)
- Microsoft Free 100%
[edit] Marsara
- Has been dismantled :D
[edit] Phaaze
The Asus eee-pc :)
[edit] Reading and Planned Lectures
- University books
- Introduction to Algorithms (eng, 2ed) [Cormen-Leiserson-Rivest-Stein] (R)
- Computer architecture (en, 3ed) [Hennessy-Patterson] (PL)
- Artificial Intelligence (it, 2ed) [Russel-Norvig] (R)
- Modelli Dinamici Discreti (it) [Salinelli-Tomarelli] (R)
- Personal books
- Real time rendering [Moller-Haines] (R)
- LOD for 3D graphic [Reddy-Vashner-Huebner](PL)
- 3D Game Engines [Eberly] (R)
- Thinking in C++ [Eckel] (PL)
- OpenGL 2.0 Official guide (5 ed) [Shreiner-Woo-neider-Davis] (R)
- OpenGL Shading Language (2 ed) [Rost] (R)
- Mathematics for 3D games programming & computer graphics [Lengyel] (PL)
- GPU Gems [Fernando] (R)
- Waiting for other books from Amazon... ;)
[edit] Major contributions
- Using SDL_net
- Bone systems (still working on it)
- Picking in OpenGL
- Matrix Operations in C
- OpenGL Shading Language (still working on it)
- OpenGL Extensions with SDL
- GLSL Shaders Repository
- Introduction to Artificial Neural Networks
- Tutorial for ODE physic engine
I also did an usability test on this site, 4 starts ;) Wiki rocks!

