Template:OpenGL:Tutorials
From GDWiki
Contents |
[edit] C
- A quick intro to some OpenGL theory, including matrix stacks
- Picking an object
- Basic Bones System
- A simple GLSL example code
- Setting up OpenGL with X11
[edit] C++
- Setting up an OpenGL project in Visual Studio .NET
- Texture fonts in OpenGL
- Extensions Basics
- Using 3-dimensional textures
- Getting Started with GLSL – Tangent Space Bump Mapping
- Virtualized Lights with OpenGL and GLSL
- Using Quaternions to represent rotation
- OpenGL Tutorial Framework
- OpenGL Selection Using Unique Color IDs
- Generating Mesh Shadows On Terrain Using OpenGL
[edit] Java
[edit] External Links
- Swiftless' Game Programming Site
- Cone3D OpenGL Tutorials
- NeHe OpenGL Tutorials
- Wazoo's OpenGL Tutorials on the Windows platform
- Official OpenGL Website
- OpenGL programming guide
- OpenGL Reference Manual
- OpenGL Extension Registry
- An online texture library
- Codesampler.com OpenGL Tutorials
- lighthouse3d OpenGL tutorials
- ZeusCMD OpenGL Tutorials
- GLSL Blur Effects Tutorial
- Encelo's small OpenGL demos
- glSandbox - Visual tool that aids understanding of OpenGL's alpha test/blend parameters.
- Tao Framework - OpenGL bindings for .NET/Mono applications. See also the Axiom game engine that utilizes the Tao Framework.
- Quake 3 Source Code
-
OpenGL Wiki- a newly opened tutorial wiki (site seems dead) - http://www.ondotnet.com/pub/a/dotnet/2003/04/28/opengl.html - A beginner's guide to open gl in vb.net
- OpenGL Game Development Video Tutorials - follow along in the free videos to create a FPS game engine.

