Reference
From GDWiki
This page is for information on books and other reference material dedicated to game development. If you'd like to make an addition, please provide a link along with a rating (1 - 5) and a brief synopsis of the item. NOTE: Links directly to books for purchase without a written review are not acceptable!
[edit] Game Design
- Game Design: Secrets of the Sages
- The Anatomy of a Design Document, Part 1
- The Anatomy of a Design Document, Part 2
[edit] General Programming
- Code Complete: A Practical Handbook of Software Construction
- Computer Graphics: Principles and Practice
- Object-Oriented Design and Patterns (Java)
[edit] General Game Programming
- Algorithms and Networking for Computer Games
- Core Techniques and Algorithms in Game Programming
- The Inner Product
- Programming Linux Games
[edit] Maths and Physics
[edit] AI Programming
[edit] DirectX
- Introduction to 3D Game Programming with DirectX 9
- Managed DirectX 9 Kick Start: Graphics and Game Programming
- Programming Role Playing Games with DirectX

