Programming Role Playing Games with DirectX
From GDWiki
Programming Role Playing Games with DirectX, Second Edition
Rating: 5
Comments: Since there isn't a lot of material out there on programming role-playing games, Jim could have gotten away with putting out a book that just glosses over the topic and still made money. What he did though was be a professional and cover the topic in-depth. Just about everything you need to know to make a role-playing game can be found in this book - graphics, networking, sound, game object design. If you don't have this book in your library, you're missing out.
Machaira 08:27, 9 Sep 2004 (EDT)
Rating: 4
Comments: This book is an excellent way to learn game programming for an intermediate C++ programmer interested in learning DirectX and basic techniques specific to game design. This book walks through designing a game engine from start to finish and has lots of code examples provided on a CD. Unfortunatly it glazes over basic game design topics like event-handling, singletons, and main loop design. The code examples in the book and the author's website are out of date using pre-DirectX 9.0c SDK, which may cause problems for beginning users. Even with these problems I would recommend this book to anyone willing and able to work around a bit of depreciated code as the structure of the game engine is very well done and complete.
[[User::HPC|HPC]] 04:37, 19 Sep 2005 (-700 GMT)
Rating 2
Comments: This is an excellent oppurtunity to pretend that this is a candid review and in no way are the reviewers paid for this. This book is outdated and the code no longer works without rewriting a lot. Though there is some good stuff in the book it doesn't explain enough about why certain things are used and should go deeper into topics presented than it does. Then there are topics that are completely not there. Also his ideas are really dated when it come to roleplaying games, their style and their engines. Probably $5 to $10 worth of book.

