Physics Abstraction Layer
From GDWiki
The Physics Abstraction Layer (PAL) provides a unified interface to a number of different physics engines. This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components.
PAL supports a large number of physics engines. It provides a unique interface for: Ageia PhysX (a.k.a Novodex) Bullet Dynamechs (depricated) JigLib Meqon (depricated) Newton ODE OpenTissue Tokamak TrueAxis
It also features its own XML format, as well as a basic COLLADA physics loader. PAL features an extensive testing and benchmark suit for evaluating dynamic simulation systems.
[edit] Tutorials and Source
- No tutorials or source yet!
[edit] Related Weblinks
- Physics Abstraction Layer Homepage: http://pal.sourceforge.net/
- Physics Abstraction Layer Benchmarks: http://www.adrianboeing.com/pal/pal_bench_graph.html

