| Name | Cost | Language | Platform | Modes | File Format
|
| Audiere | LGPL | C++, Python, Delphi, Java | Windows, Linux, IRIX | 2D | MP3, OGG, WAV, FLAC, MODs*
|
| BASS | 100-950€ per project, free noncommercial | C/C++ | Windows, Mac | 3D, 2D | MP3, OGG, WAV, AIFF, MODs*
|
| Dumb | Freeware | C/C++ | Windows, Mac, Linux, BEOS | 2D | IT, XM, S3M and MOD, OGG <-- Via Extension
|
| FMod | 1000-4000$ per project, free noncommercial | C/C++ & C# | Windows, WinCE, Mac, Linux, PS2, XBox, GameCube | 2D, 3D | MP3, OGG, WAV, AIFF, MODs, WMA*
|
| Hekkus SoundSystem | Donationware | C/C++ | WinCE, Win32, Symbian, .NET | 2D, 3D | Wav (+ ADPCM compressed), OGG.
|
| irrKlang | 65-390€, free for non-commercial | C++ | Windows, Mac, Linux | 3D, 2D | MP3, OGG, WAV, MODs *
|
| libMikMod | LGPL | C/C++ | Win32 and most Unixes | 2D | 669, AMF, APUN, DSM, FAR, GDM, IT, IMF, MOD, MED, MTM, OKT, S3M, STM, STX, ULT, UNI, XM.
|
| OpenAL | LGPL | C/C++ | Windows, Mac, Linux, BSD, Solaris, IRIX, PS2, PS3, XBox, XBox360, GameCube | 2D, 3D | Wav, OGG, MP3 <-- Via Extension AL_EXT_MP3
|
| PortAudio | Free (open-source) | C/C++ | Windows, Mac, Linux, FreeBSD, Solaris, Irix | 2D | ?
|
| SDL_mixer | LGPL | C/C++ | Windows, Mac, Linux | 2D | Wav, ???
|
| SDL | LGPL "Note SDL 1.3 will have commercial licenses option" | C/C++ | Windows, Mac, Linux | 2D | Wav, ???
|
| Name | Language | Platform | Description
|
| BCL | C | Windows, MacOS X, Linux | The Basic Compression Library is a set of open source implementations
of several well known lossless compression algorithms. Currently, RLE (Run Length Encoding), Huffman, Rice, Lempel-Ziv
(LZ77) and Shannon-Fano compression algorithms are implemented.
|
| bzip2 | C, C++ | Cross-Platform | Good compression, Many bindings for other languages
|
| unrarlib | | Cross-Platform | Good compression
|
| zlib | C, C++ | Cross-Platform | Fast compression, Many bindings for other languages
|
| LZMA | C, C++, C#, Java | Cross-Platform | The one that 7-zip uses, Good and fast, Open Source
|
| gzip | C, C++ | Cross-Platform | Fast compression, Open Source, Many bindings for other languages
|
| lzo | C, Perl, Python, Java | Cross-Platform | Very fast decompression, Small memory footprint, Open Source
|
| Name | Language | Platform | Description | License
|
| AntTweakBar | C/C++ | Windows, Linux | AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic programs to interactively tweak them. It is a small and easy to use library that can be readily integrated into OpenGL and DirectX applications. | zlib/libpng license
|
| Crazy Eddie's GUI System | C++ | Windows, Linux, Mac OS | Crazy Eddie's GUI System is a free library providing windowing and widgets for graphics APIs / engines where such functionality is not nativley available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems! | LGPL, MIT
|
| GTK+ | C/C++ | Windows, Mac, Linux and other UNIX variants | GTK+ is a highly usable, feature rich toolkit for creating graphical user interfaces which boasts cross platform compatibility and an easy to use API. There is a OpenGL extension to GTK+ 2.0 or later called GtkGLExt | LGPL
|
| gtkmm | C++ | Same as GTK+ above | A very nice C++ wrapper for GTK+ | LGPL
|
| Guichan | C++ | Windows, Linux, Mac OS | Guichan is a portable C++ GUI library designed for games using Allegro, HGE, SDL and/or OpenGL | BSD license
|
| OpenGUI | C++ | Windows, Linux coming soon | Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers. | BSD license
|
| Qt | C++ | Linux and other UNIX variants, Mac OS X, Windows | | GPL, Qt Commercial license
|
| Tk | TCL, Perl, Python, Ruby, others | *nix, Win32, Mac OS X | A non-native (Motif-look) toolkit coupled closely with Tcl | BSD-style license
|
| wxWidgets | C++, Python, Perl, C#/.NET | Linux, Windows, Mac OS X, WinCE | wxWidgets gives you a single, easy-to-use API for writing GUI applications on multiple platforms that still utilize the native platform's controls and utilities. | wxWindows license (the LGPL with an exception to the distribution of binary form)
|
| UIX | C++ | Windows, Linux and Mac coming soon... | Provides an SDL-based GUI system in C++, trying to stick to the SDL standards as much as possible, also contains other features such as surface scaling, repeating, ... | LGPL v2.1
|
| Name | Language | Platform | Description
|
| Allegro
| C/C++
| DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X
| Allegro is a game programming library for C/C++ developers distributed freely. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.
|
| Amaltheia
| C/C++
| Linux, Windows
| Amaltheia is a cross-platform game programming API that supports two backends, OpenGL and DirectX. The aim of the Amaltheia project is to create an intuitive and simple to use library, providing core 3d and 2d functionality in a platform independent manner. It also provides platform independence regarding basic network functions, input handling, threads and sound. Currently the GNU/Linux and the Windows OSes are supported.
Amaltheia library has the advantage of using the native graphics system (DirectX under Windows, OpenGL under Linux), thus achieving maximum performance. Developers using Amaltheia dont need to take care of the underlying details (be it Win32 or Linux). Amaltheia hides the differences through its API. The developer writes a unique code for the games/application that compiles and executes in both OSes.
|
| ClanLib
|
| DirectFB
|
| DirectX
| C/C++ & .NET
|
| G3D
| | Win32, OS X, Linux
| Free library for managing graphics, networking, model loading, and basic 3D support code for games in C++.
|
| GLFW
| C, Python | GL Framework. Windows, Linux, SGI Irix, FreeBSD, SUN Solaris/SunOS, QNX, Mac OSX, AmigaOS, MS-DOS
| OpenGL Windowing framework with high-resolution timers, TGA loader, optional callback input routines
|
| JGT
| Java | Multiplatform
| Focuses on higher-level primitives for writing games in Java. LGPL license
|
| Kyra
| C/C++
|
| NeL
|
| OGLWFW
| C++ | Windows
| OpenGL Window Framework. Window framework for OpenGL supports multiple windows, querying display modes, zlib license
|
| PLIB
|
| Prototype
| JavaScript
| Any platform that runs IE6/7, Safari or Firefox
| Prototype is a JavaScript Framework that aims to ease development of dynamic web applications.
|
| Pygame
| Python
| Everywhere SDL runs.
| Basically a Python-wrapped SDL. Plus some assorted features.
|
| SDL
| C/C++
|
| SxDL
| C++
| MS Windows and MS DirectX
| SxDL is a powerful and an easy to use 2D and 3D Game Development Framework for MS Windows and MS DirectX.
|
| SFML
| C/C++/D/Python/Ruby
| Windows / MacOS X / Linux
| SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc.
|
| Tao Framework
| .NET / Mono | Windows(.NET), Linux / Mac OS X / Solaris / et al (Mono)
| Mono / .NET bindings for several APIs and libraries, including OpenGL, OpenAL, Lua, SDL, GLFW, FreeGLUT, PhysicsFS, ODE, Cg, DevIL, and the Windows API.
|
| TEKlib
|
| Indiana Adventure Game Engine
| D
| Tested: Linux & Windows, probably Mac and other popular platforms work too (or short: Everywhere where D and SDL run)
| Does nearly everything you need in order to get a 2d-adventure game up and running. You just specify the user interface, the graphics and story/puzzles. (ie the fun part ;))
|
| Name | Language | Platform | Description
|
| Allegro | C/C++ | Windows, Linux | Cross platform games programming library.
|
| DirectX | C/C++/.NET/VB | Windows, XBox | The Direct3D and DirectDraw components of DirectX are used for 3D and 2D rendering in most Windows platform games.
|
| Gorgon | C#/.NET | Windows | A 2D graphics library for .NET that uses Direct 3D (via SlimDX) for hardware acceleration. It includes standard 2D graphics functionality, a virtual file system, pixel/vertex shader support and tools for content management/creation.
|
| Irrlicht | C/C++/.NET | Windows, Linux, Mac | The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
|
| OpenGL | C, but bindings exist for most languages | Windows, Linux, MacOS X | A low-level 3D graphics library. Most other 3D libraries use either this or DirectX to do their actual rendering.
|
| SDL | C, but bindings exist for most languages | Windows, Linux, MacOS X | SDL (Simple DirectMedia Library) is a cross platform library designed for simple 2D graphics. It also provides basic input and sound functions and is able to use OpenGL for 3D rendering.
|
| SlimDX | C#/.NET | Windows | An open source alternative to the now unsupported Managed DirectX. SlimDX surpasses Managed DirectX in that it is written using .NET 2.0, and includes support for newer APIs like XAudio and DirectX 10.
|
| OGRE | C++/.NET | Windows, Linux, MacOS X | An open source 3D rendering engine. Capable of using DirectX or OpenGL.
|
| Beta Cell | C# | Windows, XBOX360 | A free computer graphics toolkit capable of composing effects at runtime with
lots of documentation
|
| Open Scene Graph | C++ | Windows, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX, FreeBSD | An open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.
|
| Name | Language | Platform | Description
|
| Anti-Grain Geometry (AGG) | C++ | Platform independent | Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. AGG doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data.
|
| corona
|
| CxImage
|
| DevIL
|
| [freeimage.sourceforge.net FreeImage]
|
| TGTL The Game Texture Loader | C++ | Windows | Not API specific; supports OpenGL, D3D and other software renders : Load BMP, TGA, PNG, JPG, DXTn compressed. ZLIB license.
|
| J2K-Codec
|
| Open JPEG | C | Platform independent | an open source JPEG 2000 codec
|
| ImageMagick
|
| libjpeg
|
| SDL_Image
|
| libpng
|
| paintlib | C++ | - | Images can be loaded from BMP, GIF, IFF, JPEG, PCX, PGM, PICT, PNG, PSD, SGI, TGA, TIFF and WMF files and saved in BMP, JPEG, PNG and TIFF formats.
|
| Simple OpenGL Image Library (SOIL) | C | Windows | tiny C library for OpenGL. Load: BMP, PNG, JPEG, TGA, DDS (DXT1/3/5), PSD, HDR. Save: TGA, BMP, DDS.
|
| glpng | C | Windows, Linux and SGI | Supports OpenGL
|