Hekkus SoundSystem

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Contents

[edit] What is this?

Hekkus Sound System is a small and fast sound engine for WinCE/Win32/Symbian/PSP/GP2X and .NET application, expecially designed for games.

[edit] Features

- fast mixer routine (written from scratch), minimized data access and no division used!

- supports all mips, sh3, arm and xscale Microsoft PocketPC and Smartphone.

- supports all Symbian UIQ Smartphones (Sony P800/P900, Motorola A92x/A1000, etc).

- supports all Symbian Series 60 Smartphones (N-Gage, 7650, 3650, 6600, Siemens SX1, etc).

- supports Win95/98/2000/XP for cross platform development (code on Windows and play on your handheld ).

- supports .NET platform on Windows and Microsoft PocketPC/Smartphone.

- supports Sony Playstation Portable and GP2X console.

- supports 8, 16 uncompressed and Microsoft ADPCM compressed mono/stereo WAVs.

- mix unlimited music and sound channels.

- very easy api, you can add sound to your game with only 4 lines of code.

- free for freeware/shareware and commercial games!

- source code available if you provide a donation!

[edit] License

Hekkus is now Donate-Ware. If you have used Hekkus on your game and have earn enough money please make a donation. Something like from 25 to 50 euro will be very appreciated, but if you think you don't have sell enough and you still want to donate something feel free to donate the amount you feel right.

You can freely use Hekkus on your free or commercial product but you have to write somewhere on your game a little credit string, something like ' Sound provided by Hekkus Sound System - shlzero.com'.

Credit string is not necessary if you provide a donation.

You HAVE also to send me an e-mail for every game you want to release that use Hekkus.

Source code is NOT included with the package, if you want the code make a donation and I'll send it to you!

[edit] External Links

Hekkus Sound System

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