GLFW:Tutorials:Keyreader

From GDWiki

Jump to: navigation, search

Let's focus on reading from the Keyboard.

First, we need to include the header for glfw to be able to use it

#include <stdio.h>
#include <math.h>
#include <GL/glfw.h>

Next we will need some global variables. You will see later what they are used for.

int running;
int keyrepeat  = 0;
int systemkeys = 1;

After that we will setup a main function. Most interesting for us is the key callback function. As you can see by using glfwSetKeyCallback(keyhandler); we define the function keyhandler as function that examines what has happend to the key.

int main( void )
{
    int     width, height;
    double  t;
 
    // Initialise GLFW
    glfwInit();
 
    // Open OpenGL window
    if( !glfwOpenWindow(250, 100, 0,0,0,0, 0,0, GLFW_WINDOW ) )
    {
        glfwTerminate();
        return 0;
    }
 
    // Set key callback function
    glfwSetKeyCallback( keyhandler );
 
    // Set tile
    glfwSetWindowTitle( "Press some keys!" );
 
    // Main loop
    running = GL_TRUE;
    while( running )
    {
        // Get time and mouse position
        t = glfwGetTime();
 
        // Get window size (may be different than the requested size)
        glfwGetWindowSize( &width, &height );
        height = height > 0 ? height : 1;
 
        // Set viewport
        glViewport( 0, 0, width, height );
 
        // Clear color buffer
        glClearColor( (GLfloat)(0.5+0.5*sin(3.0*t)), 0.0f, 0.0f, 0.0f);
        glClear( GL_COLOR_BUFFER_BIT );
 
        // Swap buffers
        glfwSwapBuffers();
 
        // Check if the window was closed
        running = running && glfwGetWindowParam( GLFW_OPENED );
    }
 
    // Close OpenGL window and terminate GLFW
    glfwTerminate();
 
    return 0;
}

So last but not least we will set up a very simple handler function that knows what do to when a key has been pressed (otherwise it does nothing). You can see that R and S have special functions. R turns on and off repeating of keys while holding the button down. S turns on and off the system keys.

void GLFWCALL keyhandler( int key, int action )
{
    if( action != GLFW_PRESS )
    {
        return;
    }
 
    switch( key )
    {
    case GLFW_KEY_ESC:
        printf( "ESC => quit program\n" );
        running = GL_FALSE;
        break;
    case GLFW_KEY_F1:
    case GLFW_KEY_F2:
    case GLFW_KEY_F3:
    case GLFW_KEY_F4:
    case GLFW_KEY_F5:
    case GLFW_KEY_F6:
    case GLFW_KEY_F7:
    case GLFW_KEY_F8:
    case GLFW_KEY_F9:
    case GLFW_KEY_F10:
    case GLFW_KEY_F11:
    case GLFW_KEY_F12:
    case GLFW_KEY_F13:
    case GLFW_KEY_F14:
    case GLFW_KEY_F15:
    case GLFW_KEY_F16:
    case GLFW_KEY_F17:
    case GLFW_KEY_F18:
    case GLFW_KEY_F19:
    case GLFW_KEY_F20:
    case GLFW_KEY_F21:
    case GLFW_KEY_F22:
    case GLFW_KEY_F23:
    case GLFW_KEY_F24:
    case GLFW_KEY_F25:
        printf( "F%d\n", 1 + key - GLFW_KEY_F1 );
        break;
    case GLFW_KEY_UP:
        printf( "UP\n" );
        break;
    case GLFW_KEY_DOWN:
        printf( "DOWN\n" );
        break;
    case GLFW_KEY_LEFT:
        printf( "LEFT\n" );
        break;
    case GLFW_KEY_RIGHT:
        printf( "RIGHT\n" );
        break;
    case GLFW_KEY_LSHIFT:
        printf( "LSHIFT\n" );
        break;
    case GLFW_KEY_RSHIFT:
        printf( "RSHIFT\n" );
        break;
    case GLFW_KEY_LCTRL:
        printf( "LCTRL\n" );
        break;
    case GLFW_KEY_RCTRL:
        printf( "RCTRL\n" );
        break;
    case GLFW_KEY_LALT:
        printf( "LALT\n" );
        break;
    case GLFW_KEY_RALT:
        printf( "RALT\n" );
        break;
    case GLFW_KEY_TAB:
        printf( "TAB\n" );
        break;
    case GLFW_KEY_ENTER:
        printf( "ENTER\n" );
        break;
    case GLFW_KEY_BACKSPACE:
        printf( "BACKSPACE\n" );
        break;
    case GLFW_KEY_INSERT:
        printf( "INSERT\n" );
        break;
    case GLFW_KEY_DEL:
        printf( "DEL\n" );
        break;
    case GLFW_KEY_PAGEUP:
        printf( "PAGEUP\n" );
        break;
    case GLFW_KEY_PAGEDOWN:
        printf( "PAGEDOWN\n" );
        break;
    case GLFW_KEY_HOME:
        printf( "HOME\n" );
        break;
    case GLFW_KEY_END:
        printf( "END\n" );
        break;
    case GLFW_KEY_KP_0:
        printf( "KEYPAD 0\n" );
        break;
    case GLFW_KEY_KP_1:
        printf( "KEYPAD 1\n" );
        break;
    case GLFW_KEY_KP_2:
        printf( "KEYPAD 2\n" );
        break;
    case GLFW_KEY_KP_3:
        printf( "KEYPAD 3\n" );
        break;
    case GLFW_KEY_KP_4:
        printf( "KEYPAD 4\n" );
        break;
    case GLFW_KEY_KP_5:
        printf( "KEYPAD 5\n" );
        break;
    case GLFW_KEY_KP_6:
        printf( "KEYPAD 6\n" );
        break;
    case GLFW_KEY_KP_7:
        printf( "KEYPAD 7\n" );
        break;
    case GLFW_KEY_KP_8:
        printf( "KEYPAD 8\n" );
        break;
    case GLFW_KEY_KP_9:
        printf( "KEYPAD 9\n" );
        break;
    case GLFW_KEY_KP_DIVIDE:
        printf( "KEYPAD DIVIDE\n" );
        break;
    case GLFW_KEY_KP_MULTIPLY:
        printf( "KEYPAD MULTIPLY\n" );
        break;
    case GLFW_KEY_KP_SUBTRACT:
        printf( "KEYPAD SUBTRACT\n" );
        break;
    case GLFW_KEY_KP_ADD:
        printf( "KEYPAD ADD\n" );
        break;
    case GLFW_KEY_KP_DECIMAL:
        printf( "KEYPAD DECIMAL\n" );
        break;
    case GLFW_KEY_KP_EQUAL:
        printf( "KEYPAD =\n" );
        break;
    case GLFW_KEY_KP_ENTER:
        printf( "KEYPAD ENTER\n" );
        break;
    case GLFW_KEY_SPACE:
        printf( "SPACE\n" );
        break;
    case 'R':
        keyrepeat = (keyrepeat+1) & 1;
        if( keyrepeat )
        {
            glfwEnable( GLFW_KEY_REPEAT );
        }
        else
        {
            glfwDisable( GLFW_KEY_REPEAT );
        }
        printf( "R => Key repeat: %s\n", keyrepeat ? "ON" : "OFF" );
        break;
    case 'S':
        systemkeys = (systemkeys+1) & 1;
        if( systemkeys )
        {
            glfwEnable( GLFW_SYSTEM_KEYS );
        }
        else
        {
            glfwDisable( GLFW_SYSTEM_KEYS );
        }
        printf( "S => System keys: %s\n", systemkeys ? "ON" : "OFF" );
        break;
    default:
        if( key > 0 && key < 256 )
        {
            printf( "%c\n", (char) key );
        }
        else
        {
            printf( "???\n" );
        }
        break;
    }
 
    fflush( stdout );
}

That's it. You just wrote a program to handle keys.

[edit] Source code

  • You can download the source code for this tutorial here.
Categories