DirectX:DirectInput:Tutorials:VBNET:DX9:Mouse Handling

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Minimal code you can use to demonstrate how to get mouse input using managed DX9 ...

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Imports Microsoft.DirectX
Imports System.Windows.Forms
Imports Microsoft.DirectX.DirectInput.CooperativeLevelFlags
 
Public Class Form1
    Inherits System.Windows.Forms.Form
 
    Dim Mouse As New DirectInput.Device(DirectInput.SystemGuid.Mouse)
 
    Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
 
        Mouse.SetCooperativeLevel(Me, Background Or NonExclusive)
        Me.Show()
        Mouse.Acquire()
 
      End Sub
 
    Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
        Dim Msg As String = ""
 
        Dim MS As DirectInput.MouseState = Mouse.CurrentMouseState
        Msg = ""
        Msg = "X: " & ms.X.ToString & vbCrLf
        Msg &= "Y: " & ms.Y.ToString & vbCrLf
        Msg &= "Z: " & ms.Z.ToString & vbCrLf
        Msg &= "Button 0: " & MS.GetMouseButtons(0).ToString & vbCrLf
        Msg &= "Button 1: " & MS.GetMouseButtons(1).ToString & vbCrLf
        Msg &= "Button 2: " & MS.GetMouseButtons(2).ToString & vbCrLf
        Label1.Text = Msg
    End Sub
 
    Private Sub Form1_Closing(ByVal sender As Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles MyBase.Closing
        Mouse.Dispose()
        Mouse = Nothing
    End Sub
End Class
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