DirectX:DirectInput:Tutorials:VBNET:DX9:Mouse Handling
From GDWiki
Minimal code you can use to demonstrate how to get mouse input using managed DX9 ...
Imports Microsoft.DirectX Imports System.Windows.Forms Imports Microsoft.DirectX.DirectInput.CooperativeLevelFlags Public Class Form1 Inherits System.Windows.Forms.Form Dim Mouse As New DirectInput.Device(DirectInput.SystemGuid.Mouse) Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load Mouse.SetCooperativeLevel(Me, Background Or NonExclusive) Me.Show() Mouse.Acquire() End Sub Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick Dim Msg As String = "" Dim MS As DirectInput.MouseState = Mouse.CurrentMouseState Msg = "" Msg = "X: " & ms.X.ToString & vbCrLf Msg &= "Y: " & ms.Y.ToString & vbCrLf Msg &= "Z: " & ms.Z.ToString & vbCrLf Msg &= "Button 0: " & MS.GetMouseButtons(0).ToString & vbCrLf Msg &= "Button 1: " & MS.GetMouseButtons(1).ToString & vbCrLf Msg &= "Button 2: " & MS.GetMouseButtons(2).ToString & vbCrLf Label1.Text = Msg End Sub Private Sub Form1_Closing(ByVal sender As Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles MyBase.Closing Mouse.Dispose() Mouse = Nothing End Sub End Class

