DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard Handling
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Minimal code you can use to demonstrate how to get keyboard input using managed DX9 ...
Imports Microsoft.DirectX Imports Microsoft.DirectX.DirectInput.CooperativeLevelFlags Imports Microsoft.DirectX.DirectInput Public Class Form1 Inherits System.Windows.Forms.Form Dim KB As New DirectInput.Device(DirectInput.SystemGuid.Keyboard) Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load KB.SetCooperativeLevel(Me, Background Or NonExclusive) Me.Show() KB.Acquire() End Sub Private Sub Form1_Closing(ByVal sender As Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles MyBase.Closing KB.Dispose() KB = Nothing End Sub Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick Dim State As DirectInput.KeyboardState State = KB.GetCurrentKeyboardState If State.Item(Key.Escape) Then Me.Close() If State.Item(Key.A) Then Label1.Text &= "a" If State.Item(Key.B) Then Label1.Text &= "b" If State.Item(Key.C) Then Label1.Text &= "c" End Sub End Class

