D3DBook:Post-Processing Pipeline

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Post-Processing Pipeline

A post-processing pipeline that applies post-processing effects to an already rendered scene have become a de-facto standard in modern video game graphics rendering. Post effects usually rely only on data that is available in image space. Typical post-processing effects are:

  • Color Filters
  • High-Dynamic Range Rendering
  • Light Streaks
  • Depth of Field
  • Motion Blur
  • Miscellaneous Effects Snippets

The following text will present a description and an implementation of these effects.

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