C:SDL net tutorials
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#include <SDL/SDL_net.h>
#include <iostream>
using namespace std;
int main()
{
if(SDLNet_Init())
{
cerr << "error : SDLNet_Init()\t"
<< SDLNet_GetError() << "\n";
return -1;
}
IPaddress ip;
SDLNet_ResolveHost(&ip,NULL,16);
cout << "localhost = (" << SDLNet_ResolveIP(&ip) << ")\n";
SDLNet_ResolveHost(&ip,"www.gamedev.net",80);
cout << "GDNet = (" << SDLNet_ResolveIP(&ip) << ")\n";
TCPsocket socket = SDLNet_TCP_Open(&ip);
if(!socket)
{
cerr << "error : SDLNet_TCP_Open(&ip)\t"
<< SDLNet_GetError() << "\n";
}
char *out = "hi\n";
if(SDLNet_TCP_Send(socket,out,4) < 4)
{
cerr << "error : SDLNet_TCP_Send(socket,out,4)\t"
<< SDLNet_GetError() << "\n";
}
char in[128];
SDLNet_TCP_Recv(socket,(void*)in,128);
in[127] = 0;
cout << "GDNet reply [" << in << "]\n";
SDLNet_TCP_Close(socket);
SDLNet_Quit();
return 0;
}

